Difference between revisions of "Maverik"

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(Created page with "{{Entry |Name=maverik |Short description=Virtual reality micro kernel |Full description=Maverik supports 3D environments and interactions with those environments. It uses Mesa or...")
 
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|Full description=Maverik supports 3D environments and interactions with those environments. It uses Mesa or Open GL to perform low-level rendering, but can do much more on top of that. It is, however, a developers toolkit/framework; it is not designed as an end user application. The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images. It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo).
 
|Full description=Maverik supports 3D environments and interactions with those environments. It uses Mesa or Open GL to perform low-level rendering, but can do much more on top of that. It is, however, a developers toolkit/framework; it is not designed as an end user application. The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images. It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo).
 
|User level=intermediate
 
|User level=intermediate
 +
|Status=Live
 +
|Component programs=
 +
|Homepage URL=http://aig.cs.man.ac.uk/maverik/
 +
|VCS checkout command=
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|Computer languages=C
 +
|Documentation note=User manual included; User tutorial included; User demonstrations available from http://aig.cs.man.ac.uk/gallery/; User FAQ available in HTML format from http://aig.cs.man.ac.uk/maverik/faq.php
 +
|Paid support=
 +
|IRC help=
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|IRC general=
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|IRC development=
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|Related projects=
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|Keywords=kernel,development,Virtual Reality
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|Is GNU=y
 +
|Last review by=Janet Casey
 +
|Last review date=2010-05-18
 
|Submitted by=Database conversion
 
|Submitted by=Database conversion
 
|Submitted date=2011-04-01
 
|Submitted date=2011-04-01
|Version identifier=6.2
+
|Version identifier=6.4
|Version date=2002-04-29
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|Version date=2009-01-13
 
|Version status=stable
 
|Version status=stable
|Version download=http://aig.cs.man.ac.uk/maverik/maverik-6.2.tar.gz
+
|Version download=http://ftp.gnu.org/gnu/maverik/maverik-6.4.tar.gz
|License verified date=2001-01-31
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|License verified date=2009-01-13
|Version comment=6.2 stable released 2002-04-29
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|Version comment=
 +
}}
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{{Person
 +
|Role=Maintainer
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|Real name=Leo Jackson
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|Email=lajjr@yahoo.com
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|Resource URL=
 +
}}
 +
{{Person
 +
|Role=Contributor
 +
|Real name=See documentation for list of contributors
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|Email=
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|Resource URL=
 +
}}
 +
{{Resource
 +
|Resource audience=Bug Tracking,Developer,Support
 +
|Resource kind=E-mail
 +
|Resource URL=mailto:lajjr@yahoo.com
 
}}
 
}}
 
{{Software category
 
{{Software category
 +
|Graphics=3D
 
|Interface=library
 
|Interface=library
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|Works-with=graphics
 
}}
 
}}
 
{{Project license
 
{{Project license
 
|License=GPLv2
 
|License=GPLv2
|License verified by=Janet Casey
+
|License verified by=Kelly Hopkins
|License verified date=2001-01-31
+
|License verified date=2009-01-13
 +
}}
 +
{{Project license
 +
|License=GPLv3orlater
 +
|License verified by=Kelly Hopkins
 +
|License verified date=2009-01-13
 
}}
 
}}
 
{{Software prerequisite
 
{{Software prerequisite

Revision as of 09:04, 12 April 2011


[edit]

MAVERIK

https://www.gnu.org/software/maverik/
Virtual reality micro kernel.

Maverik is a development toolkit that supports 3D virtual environments and interaction with those environments. It sits on top of a low-level rendering engine that uses OpenGL or Mesa, and provides mechanisms to render different kinds of objects, to manage environments and to provide support for 3D interaction.

The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images. It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo).





Licensing

License

Verified by

Verified on

Notes

Verified by

Kelly Hopkins

Verified on

13 January 2009




Leaders and contributors

Contact(s)Role
Hartmut Rosch Maintainer
Toby Howard Contributor


Resources and communication

AudienceResource typeURI
Mailing Listhttps://lists.gnu.org/mailman/listinfo/info-maverik/
Savannah (Ref)https://savannah.gnu.org/projects/maverik/
Mailing Listhttps://lists.gnu.org/mailman/listinfo/gnu-system-discuss/
Mailing Listhttps://lists.gnu.org/mailman/listinfo/help-maverik/
Generalhttps://savannah.gnu.org/people/
Downloadhttps://ftp.gnu.org/gnu/maverik/
Mailing Listhttps://lists.gnu.org/mailman/listinfo/bug-maverik/


Software prerequisites

KindDescription
Required to useOpenGL
Required to useMesa




Entry












"3D" is not in the list (2d, 3d, animation, editor, library, page-layout, picture-viewer, raster, vector) of allowed values for the "Graphics" property.














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