Difference between revisions of "Maverik"
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|Full description=Maverik supports 3D environments and interactions with those environments. It uses Mesa or Open GL to perform low-level rendering, but can do much more on top of that. It is, however, a developers toolkit/framework; it is not designed as an end user application. The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images. It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo). | |Full description=Maverik supports 3D environments and interactions with those environments. It uses Mesa or Open GL to perform low-level rendering, but can do much more on top of that. It is, however, a developers toolkit/framework; it is not designed as an end user application. The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images. It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo). | ||
|User level=intermediate | |User level=intermediate | ||
+ | |Status=Live | ||
+ | |Component programs= | ||
+ | |Homepage URL=http://aig.cs.man.ac.uk/maverik/ | ||
+ | |VCS checkout command= | ||
+ | |Computer languages=C | ||
+ | |Documentation note=User manual included; User tutorial included; User demonstrations available from http://aig.cs.man.ac.uk/gallery/; User FAQ available in HTML format from http://aig.cs.man.ac.uk/maverik/faq.php | ||
+ | |Paid support= | ||
+ | |IRC help= | ||
+ | |IRC general= | ||
+ | |IRC development= | ||
+ | |Related projects= | ||
+ | |Keywords=kernel,development,Virtual Reality | ||
+ | |Is GNU=y | ||
+ | |Last review by=Janet Casey | ||
+ | |Last review date=2010-05-18 | ||
|Submitted by=Database conversion | |Submitted by=Database conversion | ||
|Submitted date=2011-04-01 | |Submitted date=2011-04-01 | ||
− | |Version identifier=6. | + | |Version identifier=6.4 |
− | |Version date= | + | |Version date=2009-01-13 |
|Version status=stable | |Version status=stable | ||
− | |Version download=http:// | + | |Version download=http://ftp.gnu.org/gnu/maverik/maverik-6.4.tar.gz |
− | |License verified date= | + | |License verified date=2009-01-13 |
− | |Version comment= | + | |Version comment= |
+ | }} | ||
+ | {{Person | ||
+ | |Role=Maintainer | ||
+ | |Real name=Leo Jackson | ||
+ | |Email=lajjr@yahoo.com | ||
+ | |Resource URL= | ||
+ | }} | ||
+ | {{Person | ||
+ | |Role=Contributor | ||
+ | |Real name=See documentation for list of contributors | ||
+ | |Email= | ||
+ | |Resource URL= | ||
+ | }} | ||
+ | {{Resource | ||
+ | |Resource audience=Bug Tracking,Developer,Support | ||
+ | |Resource kind=E-mail | ||
+ | |Resource URL=mailto:lajjr@yahoo.com | ||
}} | }} | ||
{{Software category | {{Software category | ||
+ | |Graphics=3D | ||
|Interface=library | |Interface=library | ||
+ | |Works-with=graphics | ||
}} | }} | ||
{{Project license | {{Project license | ||
|License=GPLv2 | |License=GPLv2 | ||
− | |License verified by= | + | |License verified by=Kelly Hopkins |
− | |License verified date= | + | |License verified date=2009-01-13 |
+ | }} | ||
+ | {{Project license | ||
+ | |License=GPLv3orlater | ||
+ | |License verified by=Kelly Hopkins | ||
+ | |License verified date=2009-01-13 | ||
}} | }} | ||
{{Software prerequisite | {{Software prerequisite |
Revision as of 09:04, 12 April 2011
MAVERIK
https://www.gnu.org/software/maverik/
Virtual reality micro kernel.
Maverik is a development toolkit that supports 3D virtual environments and interaction with those environments. It sits on top of a low-level rendering engine that uses OpenGL or Mesa, and provides mechanisms to render different kinds of objects, to manage environments and to provide support for 3D interaction.
The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images. It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo).
This is a GNU package:maverik
Download
https://ftp.gnu.org/gnu/maverik/maverik-6.5.tar.gz
Categories
Licensing
License
Verified by
Verified on
Notes
Leaders and contributors
Contact(s) | Role |
---|---|
Hartmut Rosch | Maintainer |
Toby Howard | Contributor |
Resources and communication
Software prerequisites
Kind | Description |
---|---|
Required to use | OpenGL |
Required to use | Mesa |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.