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{{Entry
 
{{Entry
|Name=maverik
+
|Name=GNU Maverik
 
|Short description=Virtual reality micro kernel
 
|Short description=Virtual reality micro kernel
|Full description=Maverik supports 3D environments and interactions with those environments. It uses Mesa or Open GL to perform low-level rendering, but can do much more on top of that. It is, however, a developers toolkit/framework; it is not designed as an end user application. The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images. It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo).
+
|Full description='''Maverik''' is a development toolkit that supports 3D virtual environments and interaction with those environments. It sits on top of a low-level rendering engine that uses [[OpenGL]] or [[Mesa]], and provides mechanisms to render different kinds of objects, to manage environments and to provide support for 3D interaction.
|User level=intermediate
+
 
|Status=Live
+
The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images. It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo).
|Component programs=
+
|Homepage URL=https://www.gnu.org/software/maverik/
|Homepage URL=http://aig.cs.man.ac.uk/maverik/
+
|User level=advanced
|VCS checkout command=
+
 
|Computer languages=C
 
|Computer languages=C
 
|Documentation note=User manual included; User tutorial included; User demonstrations available from http://aig.cs.man.ac.uk/gallery/; User FAQ available in HTML format from http://aig.cs.man.ac.uk/maverik/faq.php
 
|Documentation note=User manual included; User tutorial included; User demonstrations available from http://aig.cs.man.ac.uk/gallery/; User FAQ available in HTML format from http://aig.cs.man.ac.uk/maverik/faq.php
|Paid support=
 
|IRC help=
 
|IRC general=
 
|IRC development=
 
|Related projects=
 
 
|Keywords=kernel,development,Virtual Reality
 
|Keywords=kernel,development,Virtual Reality
|Is GNU=y
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|Version identifier=6.5
|Last review by=Janet Casey
+
|Version date=2013/03/15
|Last review date=2010-05-18
+
|Version status=stable
 +
|Version download=https://ftp.gnu.org/gnu/maverik/maverik-6.5.tar.gz
 +
|Last review by=Genium
 +
|Last review date=2015/09/08
 
|Submitted by=Database conversion
 
|Submitted by=Database conversion
 
|Submitted date=2011-04-01
 
|Submitted date=2011-04-01
|Version identifier=6.4
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|Status=
|Version date=2009-01-13
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|Is GNU=Yes
|Version status=stable
+
|GNU package identifier=maverik
|Version download=http://ftp.gnu.org/gnu/maverik/maverik-6.4.tar.gz
+
|License verified date=2009-01-13
 +
}}
 +
{{Project license
 +
|License=GPLv2
 +
|License verified by=Kelly Hopkins
 +
|License verified date=2009-01-13
 +
}}
 +
{{Project license
 +
|License=GPLv3orlater
 +
|License verified by=Kelly Hopkins
 
|License verified date=2009-01-13
 
|License verified date=2009-01-13
|Version comment=
 
 
}}
 
}}
 
{{Person
 
{{Person
|Role=Maintainer
 
 
|Real name=Hartmut Rosch
 
|Real name=Hartmut Rosch
 +
|Role=Maintainer
 
|Email=thommy@gnu.org
 
|Email=thommy@gnu.org
 
|Resource URL=
 
|Resource URL=
 
}}
 
}}
 
{{Person
 
{{Person
|Role=Contributor
 
 
|Real name=See documentation for list of contributors
 
|Real name=See documentation for list of contributors
|Email=
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|Role=Contributor
 
|Resource URL=
 
|Resource URL=
 
}}
 
}}
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|Resource kind=E-mail
 
|Resource kind=E-mail
 
|Resource URL=thommy@gnu.org
 
|Resource URL=thommy@gnu.org
 +
}}
 +
{{Resource
 +
|Resource audience=Developer
 +
|Resource kind=Download
 +
|Resource URL=https://ftp.gnu.org/gnu/maverik/
 
}}
 
}}
 
{{Software category
 
{{Software category
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|Interface=library
 
|Interface=library
 
|Works-with=graphics
 
|Works-with=graphics
}}
 
{{Project license
 
|License=GPLv2
 
|License verified by=Kelly Hopkins
 
|License verified date=2009-01-13
 
}}
 
{{Project license
 
|License=GPLv3orlater
 
|License verified by=Kelly Hopkins
 
|License verified date=2009-01-13
 
 
}}
 
}}
 
{{Software prerequisite
 
{{Software prerequisite
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|Prerequisite description=Mesa
 
|Prerequisite description=Mesa
 
}}
 
}}
 +
{{Featured}}

Latest revision as of 10:15, 8 September 2015

[edit]

GNU Maverik

https://www.gnu.org/software/maverik/
Maverik is a development toolkit that supports 3D virtual environments and interaction with those environments. It sits on top of a low-level rendering engine that uses OpenGL or Mesa, and provides mechanisms to render different kinds of objects, to manage environments and to provide support for 3D interaction.

The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images. It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo).

Documentation

User manual included; User tutorial included; User demonstrations available from http://aig.cs.man.ac.uk/gallery/; User FAQ available in HTML format from http://aig.cs.man.ac.uk/maverik/faq.php

Heckert gnu.small.png This is a GNU package:maverik

Download

Download version 6.5 (stable)
released on 15 March 2013

Categories




Licensing

LicenseVerified byVerified onNotes
GPLv3orlaterKelly Hopkins13 January 2009
GPLv2Kelly Hopkins13 January 2009



Leaders and contributors

Contact(s)Role
See documentation for list of contributors Contributor
Hartmut Rosch Maintainer


Resources and communication

Audience Resource type URI
Developer Download https://ftp.gnu.org/gnu/maverik/
Bug Tracking,Developer,Support E-mail thommy@gnu.org


Software prerequisites

Kind Description
Required to use OpenGL
Required to use Mesa

This entry (in part or in whole) was last reviewed on 8 September 2015.



Entry




































Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.


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