Particle Simulation lets you to spray particles into the "air". The number of simulated particles is only limited by the speed of your computer. The particles don't interact with each other, but will bounce back from the ground and accelerate depending on a gravity constant. This constant can be changed (along with a number of other parameters) in the source code or via commandline parameters.
released on 25 August 2002
|License||Verified by||Verified on||Notes|
|GPLv2orlater||Janet Casey||21 August 2002|
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|Required to use||SDL library|
|Required to build||SDL library|
This entry (in part or in whole) was last reviewed on 3 March 2017.
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