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Particle Simulation

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Particle Simulation

http://www.haenselmann.de/homebrew/
Particle Simulation lets you to spray particles into the "air". The number of simulated particles is only limited by the speed of your computer. The particles don't interact with each other, but will bounce back from the ground and accelerate depending on a gravity constant. This constant can be changed (along with a number of other parameters) in the source code or via commandline parameters.

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Download External-link-icon.png version 1.0 (stable)
released on 25 August 2002

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Licensing

LicenseVerified byVerified onNotes
GPLv2orlaterJanet Casey21 August 2002



Leaders and contributors

Contact(s)Role
"Email thomas.haenselmann@epost.de" Thomas Haenselmann Maintainer


Resources and communication

Audience Resource type URI
Bug Tracking,Developer,Support E-mail mailto:thomas.haenselmann@epost.de


Software prerequisites

Kind Description
Required to build SDL library
Required to use SDL library

This entry (in part or in whole) was last reviewed on 21 August 2002.



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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.


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