Free implementation of the shoot-em-up Doom
PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which lets it use XFree86, OpenGL, Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well, which has been disabled for now. To play you need maps, called "WAD." A free version is available in the freedoom project. You can use any other Doom WADs as well.
released on 9 November 2008
|License||Verified by||Verified on||Notes|
|GPLv2orlater||Janet Casey||23 November 2004|
Leaders and contributors
Resources and communication
|Developer||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/prboom-devel|
|Support||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/prboom-users|
|Bug Tracking||VCS Repository Webview||https://sourceforge.net/tracker/?group_id=3396&atid=103396|
|Help||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/prboom-announce|
|Required to use||SDL|
|Required to use||SDL_Mixer|
This entry (in part or in whole) was last reviewed on 3 March 2017.