RufasGate is a combination of Portal and Sokoban...While exploring an isolated tropical island, you find an operational stargate that transports you into a curious sequence of dungeons. Finding your way back up to the surface will require ingenuity to solve some 3D sokoban puzzles.
The Zero Point Modules [ZPMs] that you find lying around power the portal guns. You can shoot these guns at most walls to create a wormhole, a shortcut through space-time. But, in order to empower the portal guns, all cylindrical ZPMs must be bumped onto their base receptacles. Not easy! Note that you can only PUSH the ZPMs. That means you can fail if you roll one into a corner or against a wall.
Transcend each level and make your way back up to the cool night air on the surface.
There are currently 4 levels; now each game resumes at the level attained in the previous game.
Note that the ZPM shape is the intersection of two cylinders, which means they roll in only two perpendicular directions.
Uses fully modern OpenGL methods in C++ using shaders and uniforms.
Media Files Note: The particular choices of sound, image, and shader files (*.fs) delivered are not essential to the function of the game and are easily replaced. This software is primarily intended as a tutorial example of modern OpenGL game assembly methods. The only requirements are that sounds be in WAV format, images be in PNG format, and shaders be updated to GLSL 330 specifications. Skybox images have an additional constraint, they must also have a 90x90 degree field of view [for a correct perspective], and all 6 must have the same pixel size.
version Beta 1.8
released on 18 August 2014
|License||Verified by||Verified on||Notes|
|GPLv3orlater||fastrgv||5 September 2014|
Leaders and contributors
Resources and communication
|Required to use||GNU/Linux or MacOS-X|
|Required to build||GNU/Linux or MacOS-X|
|Required to build||GLEW, SDL2, SFML|
|Required to use||OpenGL v 3.3 core profile|
This entry (in part or in whole) was last reviewed on 26 September 2014.