Difference between revisions of "RufasGate"
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Note that the ZPM shape is the intersection of two cylinders, which means they roll in only two perpendicular directions. | Note that the ZPM shape is the intersection of two cylinders, which means they roll in only two perpendicular directions. | ||
− | + | Uses fully modern OpenGL methods in C++ using shaders and uniforms. | |
Media Files Note: The particular choices of sound, image, and shader files (*.fs) delivered are not essential to the function of the game and are easily replaced. This software is primarily intended as a tutorial example of modern OpenGL game assembly methods. The only requirements are that sounds be in WAV format, images be in PNG format, and shaders be updated to GLSL 330 specifications. Skybox images have an additional constraint, they must also have a 90x90 degree field of view [for a correct perspective], and all 6 must have the same pixel size. | Media Files Note: The particular choices of sound, image, and shader files (*.fs) delivered are not essential to the function of the game and are easily replaced. This software is primarily intended as a tutorial example of modern OpenGL game assembly methods. The only requirements are that sounds be in WAV format, images be in PNG format, and shaders be updated to GLSL 330 specifications. Skybox images have an additional constraint, they must also have a 90x90 degree field of view [for a correct perspective], and all 6 must have the same pixel size. | ||
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|Version date=2014/08/18 | |Version date=2014/08/18 | ||
|Version status=stable | |Version status=stable | ||
− | |Version download=https://sourceforge.net/projects/rufasgate/files/ | + | |Version download=https://sourceforge.net/projects/rufasgate/files/17jan2015_update/ |
|Version comment=What's new? | |Version comment=What's new? | ||
. cubemapped reflective water in level 2; | . cubemapped reflective water in level 2; | ||
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. includes media revisions. | . includes media revisions. | ||
. lists all media sources & licenses. | . lists all media sources & licenses. | ||
+ | |Last review by=Fchmmr | ||
+ | |Last review date=2014/09/26 | ||
|Submitted by=Fastrgv | |Submitted by=Fastrgv | ||
|Submitted date=2014/09/01 | |Submitted date=2014/09/01 |
Revision as of 23:03, 20 January 2015
RufasGate
https://sourceforge.net/projects/rufasgate/
Combination of Portal and 3D Sokoban
RufasGate is a combination of Portal and Sokoban...While exploring an isolated tropical island, you find an operational stargate that transports you into a curious sequence of dungeons. Finding your way back up to the surface will require ingenuity to solve some 3D sokoban puzzles.
The Zero Point Modules [ZPMs] that you find lying around power the portal guns. You can shoot these guns at most walls to create a wormhole, a shortcut through space-time. But, in order to empower the portal guns, all cylindrical ZPMs must be bumped onto their base receptacles. Not easy! Note that you can only PUSH the ZPMs. That means you can fail if you roll one into a corner or against a wall.
Transcend each level and make your way back up to the cool night air on the surface.
There are currently 4 levels; now each game resumes at the level attained in the previous game.
Note that the ZPM shape is the intersection of two cylinders, which means they roll in only two perpendicular directions.
Uses fully modern OpenGL methods in C++ using shaders and uniforms.
Media Files Note: The particular choices of sound, image, and shader files (*.fs) delivered are not essential to the function of the game and are easily replaced. This software is primarily intended as a tutorial example of modern OpenGL game assembly methods. The only requirements are that sounds be in WAV format, images be in PNG format, and shaders be updated to GLSL 330 specifications. Skybox images have an additional constraint, they must also have a 90x90 degree field of view [for a correct perspective], and all 6 must have the same pixel size.
Download
https://sourceforge.net/projects/rufasgate/files/27apr2022/
VCS Checkout
git clone https://github.com/fastrgv/RufasGate.git
Categories
Licensing
License
Verified by
Verified on
Notes
License
Verified by
agyaanapan
Verified on
20 June 2021
Leaders and contributors
Resources and communication
Audience | Resource type | URI |
---|---|---|
Bug Tracking | https://github.com/fastrgv/RufasGate/issues | |
VCS Repository Webview | https://github.com/fastrgv/RufasGate | |
Changelog | https://github.com/fastrgv/RufasGate#rufasgate-1 |
Software prerequisites
Kind | Description |
---|---|
Required to use | GNU/Linux or MacOS-X |
Required to build | GLEW, SDL2, SFML |
Required to build | GNU/Linux or MacOS-X |
Required to use | OpenGL v 3.3 core profile |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.