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(Created page with "{{Entry |Name=guile-2d |Short description=A 2D game programming library for GNU Guile |Full description=Guile-2d is a 2D game programming library for GNU Guile. It is a layer ...")
 
(Bring all of the project info up-to-date)
 
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{{Entry
 
{{Entry
|Name=guile-2d
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|Name=Sly
|Short description=A 2D game programming library for GNU Guile
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|Short description=A game engine written in GNU Guile Scheme
|Full description=Guile-2d is a 2D game programming library for GNU Guile. It is a layer above SDL and OpenGL that provides abstractions for common 2D game programming requirements such as Sprites, Animation, Tilesets, Tile maps, Scene graph, Input handling and Scripting.
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|Full description=Sly is a free software game engine written in GNU Guile Scheme. It
 +
provides an abstraction layer above SDL and OpenGL for common game
 +
programming requirements such as meshes, shaders, sprites, animation,
 +
tilesets, scene graph, keyboard/mouse input, and scripting.
  
Every programming language should have a fun, easy to use 2D game library. Guile-2d draws its inspiration from great libraries/frameworks such as LÖVE, Pygame, and Pyglet.
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Sly differentiates itself from other game engines by providing an
|Homepage URL=https://github.com/davexunit/guile-2d
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interactive development environment via Guile's read-eval-print-loop
 +
(REPL), exposing a functional API instead of an object-oriented one,
 +
and encouraging reactive programming.
 +
 
 +
|Homepage URL=https://gitorious.org/sly/sly
 
|User level=intermediate
 
|User level=intermediate
|VCS checkout command=git clone https://github.com/davexunit/guile-2d.git
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|VCS checkout command=git clone https://git.gitorious.org/sly/sly.git
 
|Computer languages=Guile scheme
 
|Computer languages=Guile scheme
|Related projects=Guile,Guile-SDL
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|Related projects=Guile,Guile-SDL,Guile-opengl
 
|Keywords=guile
 
|Keywords=guile
 +
|Last review by=Jgay
 +
|Last review date=2013/10/04
 
|Submitted by=DIban
 
|Submitted by=DIban
 
|Submitted date=2013/09/27
 
|Submitted date=2013/09/27
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}}
 
}}
 
{{Project license
 
{{Project license
|License=LGPLv3orlater
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|License=GPLv3orlater
|License copyright=Copyright (C) 2013 David Thompson
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|License copyright=Copyright (C) 2013, 2014 David Thompson
|License verified by=DIban
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|License verified by=Jgay
 
|License verified date=2013/09/27
 
|License verified date=2013/09/27
 
}}
 
}}
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|Real name=David Thompson
 
|Real name=David Thompson
 
|Role=Maintainer
 
|Role=Maintainer
|Email=dthompson2@worcester.edu
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|Email=davet@gnu.org
 
|Resource URL=
 
|Resource URL=
 
}}
 
}}
 
{{Software category
 
{{Software category
|Programming-language=scheme
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|Programming-language=scheme, guile
 
|Software-development=game-development
 
|Software-development=game-development
 
|Use=software-development
 
|Use=software-development
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{{Software prerequisite
 
{{Software prerequisite
 
|Prerequisite kind=Required to build
 
|Prerequisite kind=Required to build
|Prerequisite description=GNU Guile >= 2.0.9
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|Prerequisite description=GNU Guile >= 2.0.11
 
}}
 
}}
 
{{Software prerequisite
 
{{Software prerequisite
 
|Prerequisite kind=Required to build
 
|Prerequisite kind=Required to build
|Prerequisite description=guile-figl (git master branch)
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|Prerequisite description=guile-opengl
 
}}
 
}}
 
{{Software prerequisite
 
{{Software prerequisite
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|Prerequisite kind=Required to build
 
|Prerequisite kind=Required to build
 
|Prerequisite description=FreeImage >= 3.0
 
|Prerequisite description=FreeImage >= 3.0
}}
 
{{Software prerequisite
 
|Prerequisite kind=Required to build
 
|Prerequisite description=FTGL >= 2.1
 
 
}}
 
}}
 
{{Featured}}
 
{{Featured}}

Latest revision as of 14:19, 11 July 2014

[edit]

Sly

https://gitorious.org/sly/sly
Sly is a free software game engine written in GNU Guile Scheme. It provides an abstraction layer above SDL and OpenGL for common game programming requirements such as meshes, shaders, sprites, animation, tilesets, scene graph, keyboard/mouse input, and scripting.

Sly differentiates itself from other game engines by providing an interactive development environment via Guile's read-eval-print-loop (REPL), exposing a functional API instead of an object-oriented one, and encouraging reactive programming.

Related Projects




Licensing

LicenseVerified byVerified onNotes
GPLv3orlaterJgay27 September 2013



Leaders and contributors

Contact(s)Role
David Thompson Maintainer


Resources and communication

Software prerequisites

Kind Description
Required to build SDL 1.2
Required to build FreeImage >= 3.0
Required to build GNU Guile >= 2.0.11
Required to build guile-opengl
Required to build guile-sdl >= 0.5.0

This entry (in part or in whole) was last reviewed on 4 October 2013.



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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.


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