Sly

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Sly

https://dthompson.us/projects/sly.html
A game engine written in GNU Guile Scheme

Sly is a free software game engine written in GNU Guile Scheme. It provides an abstraction layer above SDL and OpenGL for common game programming requirements such as meshes, shaders, sprites, animation, tilesets, scene graph, keyboard/mouse input, and scripting.

Sly differentiates itself from other game engines by providing an interactive development environment via Guile's read-eval-print-loop (REPL), exposing a functional API instead of an object-oriented one, and encouraging reactive programming.





Licensing

License

Verified by

Verified on

Notes

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Jgay

Verified on

27 September 2013




Leaders and contributors

Contact(s)Role
David Thompson Maintainer


Resources and communication

AudienceResource typeURI
Python (Ref)https://pypi.org/project/sly
Ruby (Ref)https://rubygems.org/gems/sly


Software prerequisites

KindDescription
Required to buildFreeImage >= 3.0
Required to buildSDL 1.2
Required to buildguile-opengl
Required to buildguile-sdl >= 0.5.0
Required to buildGNU Guile >= 2.0.11




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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.