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Revision as of 13:46, 12 April 2011


Realtime compositing system

The goal of 'waterworks' is to provide a high-level realtime compositing system. Unlike realtime rendering systems (open-gl, directx), so far there has been little development toward a free equivalent in the realm of compositing (where 2d raster images are manipulated to create various effects.) In it's current implementation 'waterworks' is a rough prototype of a working system - and must be redesigned before serious development can occur. in the meantime, the current version is fun to play with - and gives insight into future applications (user interfaces, games, webcams, etc.)


Download version 0.2.0 (beta)
released on 22 March 2004


Related Projects


LicenseVerified byVerified onNotes
GPLv2Janet Casey12 May 2004

Leaders and contributors

Karl Stiefvater Maintainer

Resources and communication

Audience Resource type URI
Developer Mailing List Info/Archive

Software prerequisites

This entry (in part or in whole) was last reviewed on 6 January 2017.


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