The goal of 'waterworks' is to provide a high-level realtime compositing system. Unlike realtime rendering systems (open-gl, directx), so far there has been little development toward a free equivalent in the realm of compositing (where 2d raster images are manipulated to create various effects.) In it's current implementation 'waterworks' is a rough prototype of a working system - and must be redesigned before serious development can occur. in the meantime, the current version is fun to play with - and gives insight into future applications (user interfaces, games, webcams, etc.)
released on 22 March 2004
|License||Verified by||Verified on||Notes|
|GPLv2||Janet Casey||12 May 2004|
Leaders and contributors
Resources and communication
|Developer||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/waterworks-devel|
This entry (in part or in whole) was last reviewed on 6 January 2017.