3D modeller and renderer
Blender is an integrated 3D suite for modelling, animation, rendering, post-production, interactive creation and playback (games).
Blender has its own particular user interface, which is implemented entirely in OpenGL and designed with speed in mind. Python bindings are available for scripting; import/export features for popular file formats like 3D Studio and Wavefront Obj are implemented as scripts by the community. Stills, animations, models for games or other third party engines and interactive content in the form of a standalone binary and/or a web plug-in are common products of Blender use.
DocumentationThe Blender User Manual is also available to download in HTML and PDF formats.
released on 6 April 2016
|License||Verified by||Verified on||Notes|
|License:GPLv2orlater||Andrew Engelbrecht||17 March 2012|
Leaders and contributors
Resources and communication
|Bug Tracking||Bug Tracking||http://www.blender.org/development/report-a-bug/|
|Developer||Mailing List Info/Archive||http://lists.blender.org/mailman/listinfo/bf-committers|
|Required to use||OpenGL 2.0 or later|
This entry (in part or in whole) was last reviewed on 8 October 2016.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.