Puzzle game reminiscent of Oxyd.
The object of the game is to find and uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones. Enigma's game objects (and there are hundreds of them, lest you get bored) interact in many unexpected ways, and since many of them follow the laws of physics (Enigma's special laws of physics, that is), controlling them with the mouse isn't always trivial...
10 January 2019
Leaders and contributors
|Nat Pryce||Level design.|
|Siegfried Fennig||Level design, graphics.|
|Raoul Bourquin||Level admininstration and design, homepage, overall invaluable additions.|
|Sven Siggelkow||Level design and special Oxyd expertise.|
|Ralf Westram||Programming, level design.|
|Martin Hawlisch||Level design, graphics, programming.|
|Ronald Lamprecht||XML, Gui, portability, core programming, documentation, homepage, score evaluation.|
|Daniel Heck||Main developer, graphics, documentation.|
|Andreas Lochmann||Programming, level administration, level design, documentation, homepage, LotM.|
|Jacob Scott||Level design.|
|Petr Machata||Level design, programming.|
Resources and communication
|VCS Repository Webview||https://cvs.savannah.nongnu.org/viewvc/enigma/|
|VCS Repository Webview||https://github.com/Enigma-Game/Enigma/|
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