Evolutionary simulation game
Glife is a simulation that uses the concepts found in Artificial Life. Its goal is to provide a limited number of rules, and then watch some sort of "society" emerge. Trends develop as animals interact with the terrain and with each other. This program is an "Artificial Society" program. The rules are placed in the program (and are somewhat customizeable). You then observe what happens; you can also find information on the individual animals or watch specific trends such as "wealth distribution." You place the rules and watch trends and structures emerge. The terrain is a grid, and the circles inside represent the terrain and the animals.
released on 30 November 2004
|License||Verified by||Verified on||Notes|
|GPLv2||Janet Casey||31 January 2001|
Leaders and contributors
|Ali Abdin <email@example.com||Maintainer|
Resources and communication
|Developer||VCS Repository Webview||http://sourceforge.net/cvs/?group_id=748|
|Bug Tracking,Developer,Help,Support||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/glife-devel|
|Required to use||GNOME|
|Required to use||libglade|
This entry (in part or in whole) was last reviewed on 30 November 2004.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.