Simulates particle behavior
Gravitational Particle Simulator uses numerical methods to simulate the behaviour of particles that obey the gravitational laws of motion. The numerical method used to approximate the differential equations is a 4th order Runge Kutta method. Home page is in Italian only, but the README and the comments in the code are in English.
DocumentationUser demos included
released on 7 September 2000
|License||Verified by||Verified on||Notes|
|License:GPLv2||Janet Casey||19 June 2001|
Leaders and contributors
Resources and communication
|Required to build||GTK+|
|Required to use||Open GL|
This entry (in part or in whole) was last reviewed on 9 February 2004.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.