Multiplayer 3D game.
The gameplay of Hégémonie will to some extent be like XPilot but in a water world, in peculiar landscapes. This will be a 3d game, network oriented. In Hégémonie you can equip your ship, increase your level, buy items... We aim at developping a game as accesible for the novice, as it is a challenge for the experienced gamer.
Technically speaking we will base our development on SDL, OpenGL, Objective-C and the GNUstep technologies. All the configuration files (like maps, types of boats, types of bonus...) will use Guile for extensibility and simplicity.
Selection from the FSF shop
If you have corrections to this entry or questions about it, please contact: mailto:firstname.lastname@example.org
- IRC general channel
released on 31 May 2004
If you have time and interest in resurrecting this GNU package, please contact: mailto:email@example.com
Accepts cryptocurrency donations.
cvs -z3 -d:pserver:firstname.lastname@example.org:/sources/hegemonie co hegemonie
24 December 2018
Leaders and contributors
Resources and communication
|VCS Repository Webview||https://cvs.savannah.gnu.org/viewvc/hegemonie/|
This entry (in part or in whole) was last reviewed on 1 January 2019.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.