3D Object-Oriented Graphics Rendering Engine (documentation)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
- IRC general channel
released on 22 November 2013
hg clone http://bitbucket.org/sinbad/ogre/
Leaders and contributors
Resources and communication
|Debian (Ref) (R)||https://tracker.debian.org/pkg/ogre|
|Ruby (Ref) (R)||https://rubygems.org/gems/ogre|
|Perl (Ref) (R)||https://metacpan.org/release/Ogre|
|Debian (Ref) (R)||https://tracker.debian.org/pkg/ogre-1.8|
|Debian (Ref) (R)||https://tracker.debian.org/pkg/libogre-perl|
This entry (in part or in whole) was last reviewed on 24 April 2018.
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