A tool for building complex scenes based on individual models.
OpenSceneGraph Editor (OSGEdit) is used to compose complex scenes based on individual models using the OSG library. It is focused on making scenes for use in OSG-based programs.
released on 3 November 2007
|License||Verified by||Verified on||Notes|
|License:GPLv2orlater||Ted Teah||5 May 2006|
Leaders and contributors
Resources and communication
|Developer||VCS Repository Webview||http://sourceforge.net/cvs/?group_id=58946|
This entry (in part or in whole) was last reviewed on 19 January 2017.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.