3D game engine
A fault-tolerant game engine for 3D games of any genre.
The underlying software library is written in C++, but games can be written in C++ or Python.
released on 13 April 2013
31 October 2014
Leaders and contributors
|Panda Team||Development Team|
Resources and communication
This entry (in part or in whole) was last reviewed on 3 April 2018.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.