PrBoom

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PrBoom

http://prboom.sourceforge.net/
Free implementation of the shoot-em-up Doom

PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which lets it use XFree86, OpenGL, Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well, which has been disabled for now. To play you need maps, called "WAD." A free version is available in the freedoom project. You can use any other Doom WADs as well.

Related Projects





Licensing

License

Verified by

Verified on

Notes

Verified by

Janet Casey

Verified on

23 November 2004




Leaders and contributors

Contact(s)Role
Florian Schulze Maintainer


Resources and communication

AudienceResource typeURI
Bug TrackingVCS Repository Webviewhttps://sourceforge.net/tracker/?group_id=3396&atid=103396
HelpMailing List Info/Archivehttp://lists.sourceforge.net/mailman/listinfo/prboom-announce
DeveloperMailing List Info/Archivehttp://lists.sourceforge.net/mailman/listinfo/prboom-devel
SupportMailing List Info/Archivehttp://lists.sourceforge.net/mailman/listinfo/prboom-users


Software prerequisites

KindDescription
Required to useSDL
Required to useSDL_Mixer
Weak prerequisitefreedoom

This entry (in part or in whole) was last reviewed on 3 March 2017.



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