Free implementation of the shoot-em-up Doom
PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which lets it use XFree86, OpenGL, Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well, which has been disabled for now. To play you need maps, called "WAD." A free version is available in the freedoom project. You can use any other Doom WADs as well.
released on 9 November 2008
23 November 2004
Leaders and contributors
Resources and communication
|Bug Tracking||VCS Repository Webview||https://sourceforge.net/tracker/?group_id=3396&atid=103396|
|Help||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/prboom-announce|
|Developer||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/prboom-devel|
|Support||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/prboom-users|
|Required to use||SDL|
|Required to use||SDL_Mixer|
This entry (in part or in whole) was last reviewed on 3 March 2017.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.