CAGE is a fairly generic and complete cellular automaton simulation engine. It supports both 1D and 2D automata, a variety of prepackaged rules, and the concept of "agents" which can move about independently on the map for implementing agent behavior. It comes with numerous examples of fully-functional CA systems, including Conway's Game of Life, Langton's self-reproducing automaton, Langton's "vants," and 1D automata rule explorers. It also comes with simple displayers (including a curses interface for 2D automata) and a unique implementation of a finite state machine. CAGE is intended primarily as an education toolkit, rather than an industrial-strength CA simulator.
DocumentationUser guide included
released on 29 July 2006
|License||Verified by||Verified on||Notes|
|GPLv2orlater||Janet Casey||22 July 2002|
Leaders and contributors
|Erik Max Francis||Maintainer|
Resources and communication
|Required to use||Python|
This entry (in part or in whole) was last reviewed on 19 February 2017.
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