3D block slider puzzle for kids...looks like a 2x2x2 rubic cube BUT it's a slider not a twister
This project is defunct, the last known code base is available on archive.org.
- Seven Game Introduction
Seven is NOT another Rubic's Cube. It's a whole new kind of puzzle. A 2x2x2 arrangement of cubelets with one missing allows sliding permutations. After a randomization, the goal is to restore the cube to its original configuration based on color and numeric hints.
Dragging the cursor rotates the cube for a better view angle.
Clicking the cursor on a cubelet adjacent to the empty space will slide it into that empty space. On laptops you may also hit <return> when the cursor is on the cubelet of choice to select and slide it. On MacBooks, a 2-finger tap on the touchpad does the job.
As indicated on screen, <h> will toggle a help screen, and <c> will toggle color schemes.
Works on Macs running OS-X and PCs running GNU/Linux.
Uses the Ada programming language and fully modern OpenGL methods with textures, shaders and uniforms. Achieves version 3.3 core profile contexts, and compiles and runs on both GNU/Linux and Mac OS-X systems. This project serves as a testbed for learning the complexities of modern OpenGL and GLSL.
Focusing on portability and freedom, no coding effort or compromise has been made to accomodate proprietary operating systems. It relies on a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader by Stephen Sanguine, and SFML-Audio (because of its elegant audio interface).
The Ada bindings used are thin, so the relationship to C++ methodology is quite transparent. Developers should note that these Ada bindings are usable as a standalone library for most any OpenGL project that uses Ada.
1 November 2016
Leaders and contributors
|Rufas Cube (Fastrgv)||primary developer|
Resources and communication
|Required to build||gnat|
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