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Biggles is a Python module for the creation of publication-quality 2D scientific plots. Its features include an elegant, high-level interface, a simple TeX interpreter, and postscript, png, gif, svg, and x11 output formats.
Birdfont is a font editor which lets you create vector graphics and export TTF, EOT and SVG fonts.
The goal of the CGAL Project is to provide easy access to efficient and reliable geometric algorithms in the form of a C++ library. CGAL is used in various areas needing geometric computation, such as: computer graphics, scientific visualization, computer aided design and modeling, geographic information systems, molecular biology, medical imaging, robotics and motion planning, mesh generation, numerical methods...
CGAL offers data structures and algorithms like triangulations (2D constrained triangulations and Delaunay triangulations in 2D and 3D), Voronoi diagrams (for 2D and 3D points, 2D additively weighted Voronoi diagrams, and segment Voronoi diagrams), Boolean operations on polygons and polyhedra, arrangements of curves and their applications (2D and 3D envelopes, Minkowski sums) mesh generation (2D Delaunay mesh generation and 3D surface mesh generation, skin surfaces), geometry processing (surface mesh simplification, subdivision and parameterization, as well as estimation of local differential properties, and approximation of ridges and umbilics), alpha shapes, convex hull algorithms (in 2D, 3D and dD), operations on polygons (straight skeleton and offset polygon), search structures (kd trees for nearest neighbor search, and range and segment trees), interpolation (natural neighbor interpolation and placement of streamlines), shape analysis, fitting, and distances (smallest enclosing sphere of points or spheres, smallest enclosing ellipsoid of points, principal component analysis), and kinetic data structures. All these data structures and algorithms operate on geometric objects like points and segments, and perform geometric tests on them. These objects and predicates are regrouped in CGAL Kernels.
Cairo is a 2D graphics library with support for multiple output devices. Currently supported output targets include the X Window System (via both Xlib and XCB), Quartz, Win32, image buffers, PostScript, PDF, and SVG file output. Experimental backends include OpenGL, BeOS, OS/2, and DirectFB. Cairo is designed to produce consistent output on all output media while taking advantage of display hardware acceleration when available (eg. through the X Render Extension). The cairo API provides operations similar to the drawing operators of PostScript and PDF. Operations in cairo including stroking and filling cubic Bézier splines, transforming and compositing translucent images, and antialiased text rendering. All drawing operations can be transformed by any affine transformation (scale, rotation, shear, etc.) Cairo is implemented as a library written in the C programming language, but bindings are available for several different programming languages.
Super fun carom board game.
Castle Game Engine
Castle Game Engine is a cross-platform 3D and 2D game engine for Object Pascal (FPC and Lazarus). - It supports many formats for game assets, including X3D, VRML, Collada, Spine JSON, MD3 and others. - Many graphic effects are possible, including bump mapping, shadows, shaders, mirrors, screen effects. - Animation, collision detection, 3D sound and more features are available. - An extensible system of 3D objects can be used, with out-of-the-box levels, items, intelligent creatures and more. - The engine is portable -- for desktop, mobile, web plugin. The engine is also used to develop view3dscene - a full-featured X3D / VRML browser and a viewer for many other 3D and 2D game formats.
cl-ana is a library of modular utilities for reasonably high performance data analysis & visualization using Common Lisp. (Reasonably means I have to be able to use it for analyzing particle accelerator data). The library is made of various sublibraries and is designed in a very bottom-up way so that if you don't care about some feature you don't have to load it. The functionality support so far are
  • Tabular data analysis: Read-write of large datasets stored in HDF5 files are supported, along with ntuple datasets, CSVs, and in-memory data tables. Users can add their own table types by defining 4 methods and extending the table CLOS type.
  • Histograms: Binned data analysis is supported with both contiguous and sparse histogram types; functional interface is provided via map (which allows reduce/fold) and filter.
  • Plotting: Uses gnuplot for plotting dataset samples, plain-old lisp functions, histograms, strings-as-formulae, and anything else the user wishes to add via methods on a couple of generics.
  • Fitting: Uses GSL for non-linear least squares fitting. Uses plain-old lisp functions as the fit functions and can fit against dataset samples, histograms, and whatever the user adds.
  • Generic mathematics: CL doesn't provide extendable math functions, so cl-ana provides these as well as a convenient mechanism (a single function) for using these functions instead of the non-extendable versions. Already included are error propogation and quantities (values with units, e.g. 5 meters) as well as a GNU Octave-style handling of sequences (e.g. (+ (1 2) (3 4)) --> (4 6)).
Multiplatform raster graphical editor enabling simultaneous drawing between users. Project including several sub projects as server, painting framework, network library, desktop application and protocol design and documentation.
Couple quest
Simple foreplay game for couples. Show some tasks and count points.
Curse of War
Curse of War is a fast-paced action strategy game for GNU/Linux implemented using C and ncurses. Since version 1.2.0, there is also an SDL version. Unlike most RTS, you are not controlling units, but focus on high-level strategic planning: Building infrastructure, securing resources, and moving your armies. The core game mechanics turns out to be quite close to WWI-WWII type of warfare, however, there is no explicit reference to any historical period.

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