Realtime compositing system
The goal of 'waterworks' is to provide a high-level realtime compositing system. Unlike realtime rendering systems (open-gl, directx), so far there has been little development toward a free equivalent in the realm of compositing (where 2d raster images are manipulated to create various effects.) In it's current implementation 'waterworks' is a rough prototype of a working system - and must be redesigned before serious development can occur. in the meantime, the current version is fun to play with - and gives insight into future applications (user interfaces, games, webcams, etc.)
released on 22 March 2004
12 May 2004
Leaders and contributors
Resources and communication
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This entry (in part or in whole) was last reviewed on 29 March 2018.
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