Client-server game networking library
'ZIG' is a portable, game-oriented client-server networking and execution framework. It can be used together with other engines or libraries that supply graphics, game physics, etc. to implement a full multiplayer game engine. Its goal is to provide an easy-to-use yet powerful game networking engine so that game developers will not need to write networking engines from scratch using low-level APIs like sockets.
released on 5 September 2007
|License||Verified by||Verified on||Notes|
|License:LGPLv2.1orlater||Janet Casey||14 July 2004|
Leaders and contributors
|Fabio Reis Cecin||Maintainer|
Resources and communication
|Developer||VCS Repository Webview||http://sourceforge.net/cvs/?group_id=61409|
|Support||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/zige-users|
|Required to use||HawkNL|
|Required to use||pthreads|
This entry (in part or in whole) was last reviewed on 31 December 2016.
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