Difference between revisions of "AdaGate"
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|Computer languages=Ada | |Computer languages=Ada | ||
|Documentation note=Focusing on portability and freedom, no coding effort or compromise has been made to accomodate proprietary operating systems. It relies on a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader by Stephen Sanguine, and SFML-Audio (because of its elegant audio interface). | |Documentation note=Focusing on portability and freedom, no coding effort or compromise has been made to accomodate proprietary operating systems. It relies on a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader by Stephen Sanguine, and SFML-Audio (because of its elegant audio interface). | ||
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|Keywords=OpenGL, Ada, Game, Puzzle, Ada Bindings | |Keywords=OpenGL, Ada, Game, Puzzle, Ada Bindings | ||
− | |Version identifier= | + | |Version identifier=6.0.2 |
− | |Version date=2016/03 | + | |Version date=2016/07/03 |
|Version status=stable | |Version status=stable | ||
− | |Version download=https://github.com/fastrgv | + | |Version download=https://github.com/fastrgv/AdaGate/archive/v6.0.2.tar.gz |
− | + | |Last review by=Alejandro Hernández Petermann | |
− | + | |Last review date=2016/09/20 | |
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− | |Last review by= | ||
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|Submitted by=fastrgv | |Submitted by=fastrgv | ||
|Submitted date=2015/01/10 | |Submitted date=2015/01/10 |
Revision as of 16:31, 20 September 2016
AdaGate
https://sourceforge.net/projects/adagate/
combination of Sokoban and Portal
From fastrgv, a combination of Portal and Sokoban, AdaGate is a great example of OpenGL programming using the Ada language.
While exploring a remote south-seas island you make a startling historical discovery. But before you can report your findings, an operational stargate transports you into a curious sequence of dungeons. Your escape will require the logical rearrangement of Zero Point Modules (ZPMs), that can roll in only two directions.
Escape each level and find your way back to a beautiful lake on the surface.
Uses fully modern OpenGL methods in Ada using textures, shaders and uniforms that achieves version 3.3 core profile contexts in a way that is sufficiently mainstream that it easily compiles and runs on Windows, GNU/Linux and Mac OS-X systems. This project serves as a testbed for learning the complexities of modern OpenGL and GLSL.
Please read "sourceCode.txt", then download the 7Z file at https://sourceforge.net/projects/adagate/ for all source and runtime files. Simply unzip in your ./Downloads/ directory and run. No installation required.
Licensing
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Software prerequisites
Kind | Description |
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Required to build | linux, MacOsx, Windows |
Required to use | linux, macOsx, windows |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.