Difference between revisions of "AdaGate"

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The degree of difficulty is now selectable.  Each game resumes at the beach but progress from previous games is tracked.  Complete all 4 levels to access the lake epilog and reset the game.
 
The degree of difficulty is now selectable.  Each game resumes at the beach but progress from previous games is tracked.  Complete all 4 levels to access the lake epilog and reset the game.
  
Uses fully modern OpenGL methods in Ada using textures, shaders and uniforms that achieves version 3.3 core profile contexts in a way that is sufficiently mainstream that it easily compiles and runs on both GNU/Linux and Mac OS-X systems.  This project serves as a testbed for learning the complexities of modern OpenGL and GLSL.
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Uses fully modern OpenGL methods in Ada using textures, shaders and uniforms that achieves version 3.3 core profile contexts in a way that is sufficiently mainstream that it easily compiles and runs on Windows, GNU/Linux and Mac OS-X systems.  This project serves as a testbed for learning the complexities of modern OpenGL and GLSL.
  
 
Absolutely no coding efforts or compromises have been made to accomodate proprietary operating systems except for learning how to compile on OS-X.  It relies on a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader by Stephen Sanguine, and SFML-Audio.
 
Absolutely no coding efforts or compromises have been made to accomodate proprietary operating systems except for learning how to compile on OS-X.  It relies on a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader by Stephen Sanguine, and SFML-Audio.
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Media Files Note: The particular choices of sound, image, and shader files (*.fs) delivered are not essential to the function of the game and are easily replaced. This software is primarily intended as a tutorial example of modern OpenGL game assembly methods. The only requirements are that sounds be in WAV format, images be in PNG format, and shaders be updated to GLSL 330 specifications.
 
Media Files Note: The particular choices of sound, image, and shader files (*.fs) delivered are not essential to the function of the game and are easily replaced. This software is primarily intended as a tutorial example of modern OpenGL game assembly methods. The only requirements are that sounds be in WAV format, images be in PNG format, and shaders be updated to GLSL 330 specifications.
 
|Homepage URL=https://github.com/fastrgv?tab=repositories
 
|Homepage URL=https://github.com/fastrgv?tab=repositories
|User level=beginner
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|Is High Priority Project=No
 
|Computer languages=Ada
 
|Computer languages=Ada
 
|Documentation note=Focusing on portability and freedom, no coding effort or compromise has been made to accomodate proprietary operating systems.  It relies on a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader by Stephen Sanguine, and SFML-Audio (because of its elegant audio interface).
 
|Documentation note=Focusing on portability and freedom, no coding effort or compromise has been made to accomodate proprietary operating systems.  It relies on a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader by Stephen Sanguine, and SFML-Audio (because of its elegant audio interface).
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|Decommissioned/Obsolete=No
 
|Keywords=OpenGL, Ada, Game, Puzzle, Ada Bindings
 
|Keywords=OpenGL, Ada, Game, Puzzle, Ada Bindings
 
|Version identifier=6.0.5
 
|Version identifier=6.0.5
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|Last review date=2016/09/20
 
|Last review date=2016/09/20
 
|Submitted date=2015/01/10
 
|Submitted date=2015/01/10
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|User level=beginner
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|Accepts cryptocurrency donations=No
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|Test entry=No
 
|Is GNU=No
 
|Is GNU=No
 
}}
 
}}

Revision as of 21:12, 4 June 2018


[edit]

AdaGate

https://sourceforge.net/projects/adagate/
combination of Sokoban and Portal

From fastrgv, a combination of Portal and Sokoban, AdaGate is a great example of OpenGL programming using the Ada language.

While exploring a remote south-seas island you make a startling historical discovery. But before you can report your findings, an operational stargate transports you into a curious sequence of dungeons. Your escape will require the logical rearrangement of Zero Point Modules (ZPMs), that can roll in only two directions.

Escape each level and find your way back to a beautiful lake on the surface.

Uses fully modern OpenGL methods in Ada using textures, shaders and uniforms that achieves version 3.3 core profile contexts in a way that is sufficiently mainstream that it easily compiles and runs on Windows, GNU/Linux and Mac OS-X systems. This project serves as a testbed for learning the complexities of modern OpenGL and GLSL.

Please read "sourceCode.txt", then download the 7Z file at https://sourceforge.net/projects/adagate/ for all source and runtime files. Simply unzip in your ./Downloads/ directory and run. No installation required.





Licensing

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Jgay

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3 June 2015




Leaders and contributors

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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.