Difference between revisions of "Armagetron Advanced"
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|Short description=Another version of the simple action game modeled after the lightcycle sequence of the movie Tron with network capabilities in 3D. | |Short description=Another version of the simple action game modeled after the lightcycle sequence of the movie Tron with network capabilities in 3D. | ||
|Full description=Armagetron Advanced is a 3D multiplayer action game users can play either locally against AIs or other humans in splitscreen mode or on a network against other humans. In the game you control a lightcycle that leaves behind a wall and can only do 90- degree turns (by default). Main target is to get others to crash into your wall while trying to stay alive yourself. Game types include Last Man Standing, Fortress (conquer the enemy zone) and Deathmatch with respawning. Each server can have its own unique physics settings, including speed, amount of brakes, aceleration you get when driving close to another wall, niceness when hitting walls, wall length, the directions a cycle can turn into and much more. There's also support for maps which allows you to not just fight within a rectangular area but an arena of any shape. | |Full description=Armagetron Advanced is a 3D multiplayer action game users can play either locally against AIs or other humans in splitscreen mode or on a network against other humans. In the game you control a lightcycle that leaves behind a wall and can only do 90- degree turns (by default). Main target is to get others to crash into your wall while trying to stay alive yourself. Game types include Last Man Standing, Fortress (conquer the enemy zone) and Deathmatch with respawning. Each server can have its own unique physics settings, including speed, amount of brakes, aceleration you get when driving close to another wall, niceness when hitting walls, wall length, the directions a cycle can turn into and much more. There's also support for maps which allows you to not just fight within a rectangular area but an arena of any shape. | ||
+ | |Homepage URL=http://www.armagetronad.net/ | ||
|User level=none | |User level=none | ||
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|Computer languages=C++ | |Computer languages=C++ | ||
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|Keywords=network,3D,multiplayer,tron,lightcycle,splitscreen,fortress | |Keywords=network,3D,multiplayer,tron,lightcycle,splitscreen,fortress | ||
− | | | + | |Version identifier=0.2.8.3.4 |
− | |Last review by= | + | |Version date=2016/11/27 |
− | |Last review date= | + | |Version status=stable |
+ | |Version download=https://launchpad.net/armagetronad/0.2.8/0.2.8.3.4/+download/armagetronad-0.2.8.3.4.src.tar.bz2 | ||
+ | |Version comment=0.2.8.3.4 released on 2016-11-27 | ||
+ | |Last review by=Alejandroindependiente | ||
+ | |Last review date=2016/12/24 | ||
|Submitted by=Database conversion | |Submitted by=Database conversion | ||
|Submitted date=2011-04-01 | |Submitted date=2011-04-01 | ||
− | | | + | |Status= |
− | | | + | |Is GNU=No |
− | | | + | |License verified date=2006-08-29 |
− | | | + | }} |
+ | {{Project license | ||
+ | |License=GPLv2orlater | ||
+ | |License verified by=Ted Teah | ||
|License verified date=2006-08-29 | |License verified date=2006-08-29 | ||
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}} | }} | ||
{{Person | {{Person | ||
+ | |Real name=Manuel Moos | ||
|Role=Maintainer | |Role=Maintainer | ||
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|Email=z-man@users.sf.net | |Email=z-man@users.sf.net | ||
|Resource URL= | |Resource URL= | ||
}} | }} | ||
{{Person | {{Person | ||
+ | |Real name=See the AUTHORS file in the distribution for a complete list | ||
|Role=Contributor | |Role=Contributor | ||
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|Resource URL= | |Resource URL= | ||
}} | }} | ||
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{{Software category | {{Software category | ||
|Interface=x-window-system | |Interface=x-window-system | ||
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}} | }} | ||
{{Software prerequisite | {{Software prerequisite | ||
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|Prerequisite description=SDL-dev | |Prerequisite description=SDL-dev | ||
}} | }} | ||
+ | {{Featured}} |
Revision as of 22:09, 23 December 2016
Armagetron Advanced
http://www.armagetronad.net/
Another version of the simple action game modeled after the lightcycle sequence of the movie Tron with network capabilities in 3D.
Armagetron Advanced is a 3D multiplayer action game users can play either locally against AIs or other humans in splitscreen mode or on a network against other humans. In the game you control a lightcycle that leaves behind a wall and can only do 90- degree turns (by default). Main target is to get others to crash into your wall while trying to stay alive yourself. Game types include Last Man Standing, Fortress (conquer the enemy zone) and Deathmatch with respawning. Each server can have its own unique physics settings, including speed, amount of brakes, aceleration you get when driving close to another wall, niceness when hitting walls, wall length, the directions a cycle can turn into and much more. There's also support for maps which allows you to not just fight within a rectangular area but an arena of any shape.
Download
https://launchpad.net/armagetronad/0.2.8/0.2.8.3.4/+download/armagetronad-0.2.8.3.4.src.tar.bz2
Categories
Licensing
License
Verified by
Verified on
Notes
Leaders and contributors
Contact(s) | Role |
---|---|
See the AUTHORS file in the distribution for a complete list | Contributor |
Manuel Moos | Maintainer |
Resources and communication
Software prerequisites
Kind | Description |
---|---|
Required to use | X11 |
Required to build | SDL-dev |
Required to use | SDL |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.