Difference between revisions of "Armagetron Advanced"

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(Created page with "{{Entry |Name=Armagetron Advanced |Short description=Another version of the simple action game modeled after the lightcycle sequence of the movie Tron with network capabilities i...")
 
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|Short description=Another version of the simple action game modeled after the lightcycle sequence of the movie Tron with network capabilities in 3D.
 
|Short description=Another version of the simple action game modeled after the lightcycle sequence of the movie Tron with network capabilities in 3D.
 
|Full description=Armagetron Advanced is a 3D multiplayer action game users can play either locally against AIs or other humans in splitscreen mode or on a network against other humans. In the game you control a lightcycle that leaves behind a wall and can only do 90- degree turns (by default). Main target is to get others to crash into your wall while trying to stay alive yourself. Game types include Last Man Standing, Fortress (conquer the enemy zone) and Deathmatch with respawning. Each server can have its own unique physics settings, including speed, amount of brakes, aceleration you get when driving close to another wall, niceness when hitting walls, wall length, the directions a cycle can turn into and much more. There's also support for maps which allows you to not just fight within a rectangular area but an arena of any shape.
 
|Full description=Armagetron Advanced is a 3D multiplayer action game users can play either locally against AIs or other humans in splitscreen mode or on a network against other humans. In the game you control a lightcycle that leaves behind a wall and can only do 90- degree turns (by default). Main target is to get others to crash into your wall while trying to stay alive yourself. Game types include Last Man Standing, Fortress (conquer the enemy zone) and Deathmatch with respawning. Each server can have its own unique physics settings, including speed, amount of brakes, aceleration you get when driving close to another wall, niceness when hitting walls, wall length, the directions a cycle can turn into and much more. There's also support for maps which allows you to not just fight within a rectangular area but an arena of any shape.
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|Homepage URL=http://www.armagetronad.net/
 
|User level=none
 
|User level=none
|Status=Live
 
|Component programs=
 
|Homepage URL=http://www.armagetronad.net/
 
|VCS checkout command=
 
 
|Computer languages=C++
 
|Computer languages=C++
|Documentation note=
 
|Paid support=
 
|IRC help=
 
|IRC general=
 
|IRC development=
 
|Related projects=
 
 
|Keywords=network,3D,multiplayer,tron,lightcycle,splitscreen,fortress
 
|Keywords=network,3D,multiplayer,tron,lightcycle,splitscreen,fortress
|Is GNU=n
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|Version identifier=0.2.8.3.4
|Last review by=Mathias Plichta
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|Version date=2016/11/27
|Last review date=2008-09-09
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|Version status=stable
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|Version download=https://launchpad.net/armagetronad/0.2.8/0.2.8.3.4/+download/armagetronad-0.2.8.3.4.src.tar.bz2
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|Version comment=0.2.8.3.4 released on 2016-11-27
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|Last review by=Alejandroindependiente
 +
|Last review date=2016/12/24
 
|Submitted by=Database conversion
 
|Submitted by=Database conversion
 
|Submitted date=2011-04-01
 
|Submitted date=2011-04-01
|Version identifier=0.2.8.1
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|Status=
|Version date=2008-08-05
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|Is GNU=No
|Version status=stable
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|License verified date=2006-08-29
|Version download=http://prdownloads.sourceforge.net/armagetronad/armagetronad-0.2.8.2.1.src.tar.bz2?download
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}}
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{{Project license
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|License=GPLv2orlater
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|License verified by=Ted Teah
 
|License verified date=2006-08-29
 
|License verified date=2006-08-29
|Version comment=0.2.8.1 released on 2008-08-05
 
 
}}
 
}}
 
{{Person
 
{{Person
 +
|Real name=Manuel Moos
 
|Role=Maintainer
 
|Role=Maintainer
|Real name=Manuel Moos
 
 
|Email=z-man@users.sf.net
 
|Email=z-man@users.sf.net
 
|Resource URL=
 
|Resource URL=
 
}}
 
}}
 
{{Person
 
{{Person
 +
|Real name=See the AUTHORS file in the distribution for a complete list
 
|Role=Contributor
 
|Role=Contributor
|Real name=See the AUTHORS file in the distribution for a complete list
 
|Email=
 
 
|Resource URL=
 
|Resource URL=
 
}}
 
}}
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{{Software category
 
{{Software category
 
|Interface=x-window-system
 
|Interface=x-window-system
}}
 
{{Project license
 
|License=GPLv2orlater
 
|License verified by=Ted Teah
 
|License verified date=2006-08-29
 
 
}}
 
}}
 
{{Software prerequisite
 
{{Software prerequisite
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|Prerequisite description=SDL-dev
 
|Prerequisite description=SDL-dev
 
}}
 
}}
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{{Featured}}

Revision as of 22:09, 23 December 2016


[edit]

Armagetron Advanced

http://www.armagetronad.net/
Another version of the simple action game modeled after the lightcycle sequence of the movie Tron with network capabilities in 3D.

Armagetron Advanced is a 3D multiplayer action game users can play either locally against AIs or other humans in splitscreen mode or on a network against other humans. In the game you control a lightcycle that leaves behind a wall and can only do 90- degree turns (by default). Main target is to get others to crash into your wall while trying to stay alive yourself. Game types include Last Man Standing, Fortress (conquer the enemy zone) and Deathmatch with respawning. Each server can have its own unique physics settings, including speed, amount of brakes, aceleration you get when driving close to another wall, niceness when hitting walls, wall length, the directions a cycle can turn into and much more. There's also support for maps which allows you to not just fight within a rectangular area but an arena of any shape.





Licensing

License

Verified by

Verified on

Notes

Verified by

Ted Teah

Verified on

29 August 2006




Leaders and contributors

Contact(s)Role
See the AUTHORS file in the distribution for a complete list Contributor
Manuel Moos Maintainer


Resources and communication

AudienceResource typeURI
HelpHomepagehttp://www.armagetronad.net/index.php
SupportForumhttp://forums.armagetronad.net/viewforum.php?f=49&sid=dfc57368d6e9ed69533e9619d1efff1c
DeveloperForumhttp://forums.armagetronad.net/viewforum.php?f=4&sid=dfc57368d6e9ed69533e9619d1efff1c


Software prerequisites

KindDescription
Required to useX11
Required to buildSDL-dev
Required to useSDL




Entry































Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.