Multiplayer 3D tank battle game
BZFlag is a 3D multi-player tank battle game that lets users to play against each other over a network. There are five teams: red, green, blue, purple and rogue (rogue tanks are black). Destroying a player on another team scores a win; being destroyed or destroying a teammate scores a loss. Rogues have no teammates (not even other rogues), so they cannot shoot teammates and they do not have a team score. There are two main styles of play: capture-the-flag and free-for-all. In capture-the-flag, each team (except rogues) has a team base and a team flag. The object is to capture an enemy team's flag by bringing it to your team's base. This destroys every player on the captured team, subtracts one from that team's score, and adds one to your team's score. In free-for-all, there are no team flags or team bases. The object is simply to get as high a score as possible.
- IRC Help channel
- IRC development channel
released on 22 July 2016
24 May 2004
Leaders and contributors
|See the AUTHORS file in the distribution for a complete list||Contributor|
Resources and communication
|Developer||VCS Repository Webview||http://sourceforge.net/cvs/?group_id=3248|
|Bug Tracking||VCS Repository Webview||http://sourceforge.net/tracker/?group_id=3248&atid=103248|
|Required to use||OpenGL|
|Required to build||glu|
|Required to build||gl|
|Required to build||xlibs|
This entry (in part or in whole) was last reviewed on 28 August 2016.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.