Difference between revisions of "Chipmunk"

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(Created page with "{{Entry |Name=Chipmunk |Short description=a fast 2D physics library written in C. |Full description=Chipmunk is a fast 2D rigid body physics library written in C. Supports fast c...")
 
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|Full description=Chipmunk is a fast 2D rigid body physics library written in C. Supports fast circle, segment, and convex polygon collisions.
 
|Full description=Chipmunk is a fast 2D rigid body physics library written in C. Supports fast circle, segment, and convex polygon collisions.
 
<br />
 
<br />
# Designed for 2D video games.
+
* Designed for 2D video games.
 
+
* Circle, convex polygon, and line segment collision primitives.
# Circle, convex polygon, and line segment
+
* Multiple collision primitives can be attached to the same rigid body.
 
+
* Fast collision detection by using a spatial hash for the broad phase.
collision primitives.<br />
+
* Extremely fast impulse solving by utilizing Erin Catto's contact persistence algorithm.
 
+
* Support for collision callbacks based on object types.
# Multiple collision primitives can be attached
+
* Impulses applied to contact points can be retrieved after the impulse solver has finished.
 
+
* Several kinds of joints available.
to the same rigid body.<br />
+
* C99 implementation, no external dependencies.
 
+
* Ruby extension available.
# Fast collision detection by using a spatial hash
+
* Simple, read the documentation.
 
+
|Homepage URL=http://chipmunk-physics.net/
for the broad phase.<br />
+
|Is GNU=No
 
 
# Extremely fast impulse solving by utilizing Erin
 
 
 
Catto’s contact persistence algorithm.<br />
 
 
 
# Support for collision callbacks based on object
 
 
 
types.<br />
 
 
 
# Impulses applied to contact points can be
 
 
 
retrieved after the impulse solver has finished.<br />
 
 
 
# Several kinds of joints available.
 
 
 
# C99 implementation, no external dependencies.
 
 
 
# Ruby extension available.
 
 
 
# Simple, read the documentation.
 
 
|User level=intermediate
 
|User level=intermediate
|Status=Live
 
|Component programs=
 
|Homepage URL=http://wiki.slembcke.net/main/published/Chipmunk
 
|VCS checkout command=
 
 
|Computer languages=C
 
|Computer languages=C
|Documentation note=http://files.slembcke.net/chipmunk/chipmunk-docs.html
+
|Documentation note=http://chipmunk-physics.net/release/ChipmunkLatest-Docs/
|Paid support=
 
|IRC help=
 
|IRC general=
 
|IRC development=
 
 
|Related projects=Pymunk
 
|Related projects=Pymunk
 
|Keywords=2D,library,libraries,C,C library,gaming
 
|Keywords=2D,library,libraries,C,C library,gaming
|Is GNU=n
+
|Version identifier=6.0.2
|Last review by=Kelly Hopkins
+
|Version date=2011/09/20
|Last review date=2009-02-06
 
|Submitted by=Database conversion
 
|Submitted date=2011-04-01
 
|Version identifier=4.1.0
 
|Version date=2009-02-06
 
 
|Version status=stable
 
|Version status=stable
|Version download=http://files.slembcke.net/chipmunk/release/ChipmunkLatest.tgz
+
|Version download=http://chipmunk-physics.net/release/ChipmunkLatest.tgz
|License verified date=2009-02-06
 
 
|Version comment=- # Ruby extension available.
 
|Version comment=- # Ruby extension available.
 
+ # Ruby and OCaml extensions available.
 
+ # Ruby and OCaml extensions available.
 +
}}
 +
{{Project license
 +
|License=Expat
 +
|License verified by=Kelly Hopkins
 +
|License verified date=2009-02-06
 
}}
 
}}
 
{{Person
 
{{Person
 +
|Real name=Scott Lembcke
 
|Role=Maintainer
 
|Role=Maintainer
|Real name=Scott Lembcke
 
 
|Email=slembcke@gmail.com
 
|Email=slembcke@gmail.com
|Resource URL=
 
}}
 
{{Resource
 
|Resource audience=Developer
 
|Resource kind=VCS Repository Webview
 
|Resource URL=chipmunk-physics-read-only
 
 
}}
 
}}
 
{{Resource
 
{{Resource
 
|Resource audience=Developer
 
|Resource audience=Developer
 
|Resource kind=VCS Repository Webview
 
|Resource kind=VCS Repository Webview
|Resource URL=http://chipmunk-physics.googlecode.com/svn/trunk/
+
|Resource URL=https://github.com/slembcke/Chipmunk-Physics
 
}}
 
}}
 
{{Resource
 
{{Resource
 
|Resource audience=Developer
 
|Resource audience=Developer
 
|Resource kind=Homepage
 
|Resource kind=Homepage
|Resource URL=http://code.google.com/p/chipmunk-physics/
+
|Resource URL=http://chipmunk-physics.net/
 
}}
 
}}
 
{{Resource
 
{{Resource
 
|Resource audience=General
 
|Resource audience=General
 
|Resource kind=Forum
 
|Resource kind=Forum
|Resource URL=http://www.slembcke.net/forums/viewforum.php?f=1
+
|Resource URL=http://chipmunk-physics.net/forum/
 
}}
 
}}
 
{{Software category
 
{{Software category
 
|Interface=library
 
|Interface=library
|Library=c
 
 
|Use=library
 
|Use=library
 
}}
 
}}
{{Project license
+
{{Featured
|License=Expat
+
|Featured date=2011/12/05
|License verified by=Kelly Hopkins
+
|Featured category=Development
|License verified date=2009-02-06
 
 
}}
 
}}

Latest revision as of 16:37, 12 December 2011

[edit]

Chipmunk

http://chipmunk-physics.net/
a fast 2D physics library written in C.

Chipmunk is a fast 2D rigid body physics library written in C. Supports fast circle, segment, and convex polygon collisions.

  • Designed for 2D video games.
  • Circle, convex polygon, and line segment collision primitives.
  • Multiple collision primitives can be attached to the same rigid body.
  • Fast collision detection by using a spatial hash for the broad phase.
  • Extremely fast impulse solving by utilizing Erin Catto's contact persistence algorithm.
  • Support for collision callbacks based on object types.
  • Impulses applied to contact points can be retrieved after the impulse solver has finished.
  • Several kinds of joints available.
  • C99 implementation, no external dependencies.
  • Ruby extension available.
  • Simple, read the documentation.

Documentation

http://chipmunk-physics.net/release/ChipmunkLatest-Docs/


Download

Download version 6.0.2 (stable)
released on 20 September 2011

Categories

Related Projects




Licensing

LicenseVerified byVerified onNotes
License:ExpatKelly Hopkins6 February 2009



Leaders and contributors

Contact(s)Role
Scott Lembcke Maintainer


Resources and communication

AudienceResource typeURI
DeveloperVCS Repository Webviewhttps://github.com/slembcke/Chipmunk-Physics
DeveloperHomepagehttp://chipmunk-physics.net/
GeneralForumhttp://chipmunk-physics.net/forum/


Software prerequisites



Entry




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"{{{Submitted date}}}" contains an extrinsic dash or other characters that are invalid for a date interpretation.



















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The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.