Difference between revisions of "Clanlib"

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(Created page with "{{Entry |Name=Clanlib |Short description=Game SDK |Full description=ClanLib is a medium level development kit. At its lowest level, it provides a platform independent way of deal...")
 
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|Short description=Game SDK
 
|Short description=Game SDK
 
|Full description=ClanLib is a medium level development kit. At its lowest level, it provides a platform independent way of dealing with display, sound, input, networking, files, threading, etc. Beyond that ClanLib builds a generic game development framework, giving you easy handling of resources, network object replication, graphical user interfaces (GUI) with theme support, game scripting and more. It lets game developers avoid lowlevel trivials like setting up a directdraw window, sound mixing, reading image files, etc. All those things are simplified into object oriented classes and function calls. ClanLib uses a resource system to keep track of images, fonts, samples and music. It supports Targa, PCX, JPEG, PNG and BMP for images; wave files for sample; and Ogg Vorbis and MikMod for music. The resource system separates physical data formats from your code, and makes it easy to make themes and other plugins for your game. All classes in clanlib focus on making simple interfaces that are customizeable and expandable. This keeps your game code clean and simple, but still lets you to do advanced work. ClanLib is object oriented, which lets you operate at both high and low levels, minimizing redundant code but still letting you do things not supported by clanlib's high level APIs.
 
|Full description=ClanLib is a medium level development kit. At its lowest level, it provides a platform independent way of dealing with display, sound, input, networking, files, threading, etc. Beyond that ClanLib builds a generic game development framework, giving you easy handling of resources, network object replication, graphical user interfaces (GUI) with theme support, game scripting and more. It lets game developers avoid lowlevel trivials like setting up a directdraw window, sound mixing, reading image files, etc. All those things are simplified into object oriented classes and function calls. ClanLib uses a resource system to keep track of images, fonts, samples and music. It supports Targa, PCX, JPEG, PNG and BMP for images; wave files for sample; and Ogg Vorbis and MikMod for music. The resource system separates physical data formats from your code, and makes it easy to make themes and other plugins for your game. All classes in clanlib focus on making simple interfaces that are customizeable and expandable. This keeps your game code clean and simple, but still lets you to do advanced work. ClanLib is object oriented, which lets you operate at both high and low levels, minimizing redundant code but still letting you do things not supported by clanlib's high level APIs.
 +
|Homepage URL=https://www.seul.org/~grumbel/tmp/clanlib/intro.html
 
|User level=none
 
|User level=none
|Status=Live
 
|Component programs=
 
|Homepage URL=http://www.clanlib.org/
 
|VCS checkout command=
 
 
|Computer languages=C++
 
|Computer languages=C++
 
|Documentation note=User FAQ available in HTML format from http://www.clanlib.org/docs/FAQ.html; Developer API guide available in HTML format from http://www.clanlib.org/docs/Reference/html/modules.html; User tutorials available in HTML format from http://www.clanlib.org/docs/Tutorial/index.html
 
|Documentation note=User FAQ available in HTML format from http://www.clanlib.org/docs/FAQ.html; Developer API guide available in HTML format from http://www.clanlib.org/docs/Reference/html/modules.html; User tutorials available in HTML format from http://www.clanlib.org/docs/Tutorial/index.html
|Paid support=
 
 
|IRC help=irc://irc.freenode.net/clanlib
 
|IRC help=irc://irc.freenode.net/clanlib
|IRC general=
 
 
|IRC development=irc://irc.freenode.net/clanlib
 
|IRC development=irc://irc.freenode.net/clanlib
 
|Related projects=Allegro,SDL,Plib,Gambit
 
|Related projects=Allegro,SDL,Plib,Gambit
 
|Keywords=software development,programming,games,clanlib
 
|Keywords=software development,programming,games,clanlib
|Is GNU=n
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|Version identifier=4.0.0
|Last review by=Janet Casey
+
|Version date=2015/05/11
|Last review date=2005-05-12
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|Version status=stable
 +
|Version download=https://github.com/sphair/ClanLib/archive/v4.0.0.tar.gz
 +
|Version comment=4.0.0 stable released 2015-05-11
 +
|Last review by=Alejandroindependiente
 +
|Last review date=2017/01/21
 
|Submitted by=Database conversion
 
|Submitted by=Database conversion
 
|Submitted date=2011-04-01
 
|Submitted date=2011-04-01
|Version identifier=0.7.8
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|Status=
|Version date=2004-05-11
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|Is GNU=No
|Version status=stable
+
|License verified date=2002-10-31
|Version download=http://www.clanlib.org/download/files/ClanLib-0.7.8-1.tar.bz2
+
}}
 +
{{Project license
 +
|License=LGPL
 +
|License verified by=Janet Casey
 
|License verified date=2002-10-31
 
|License verified date=2002-10-31
|Version comment=0.7.8 stable released 2004-05-11
 
 
}}
 
}}
 
{{Person
 
{{Person
 +
|Real name=Magnus Norddahl
 
|Role=Maintainer
 
|Role=Maintainer
|Real name=Magnus Norddahl
 
 
|Email=mbn@clanlib.org
 
|Email=mbn@clanlib.org
 
|Resource URL=
 
|Resource URL=
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|Software-development=game-development
 
|Software-development=game-development
 
|Use=software-development
 
|Use=software-development
}}
 
{{Project license
 
|License=LGPL
 
|License verified by=Janet Casey
 
|License verified date=2002-10-31
 
 
}}
 
}}
 
{{Software prerequisite
 
{{Software prerequisite
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|Prerequisite description=libpng
 
|Prerequisite description=libpng
 
}}
 
}}
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{{Featured}}

Revision as of 16:29, 21 January 2017


[edit]

Clanlib

https://www.seul.org/~grumbel/tmp/clanlib/intro.html
Game SDK

ClanLib is a medium level development kit. At its lowest level, it provides a platform independent way of dealing with display, sound, input, networking, files, threading, etc. Beyond that ClanLib builds a generic game development framework, giving you easy handling of resources, network object replication, graphical user interfaces (GUI) with theme support, game scripting and more. It lets game developers avoid lowlevel trivials like setting up a directdraw window, sound mixing, reading image files, etc. All those things are simplified into object oriented classes and function calls. ClanLib uses a resource system to keep track of images, fonts, samples and music. It supports Targa, PCX, JPEG, PNG and BMP for images; wave files for sample; and Ogg Vorbis and MikMod for music. The resource system separates physical data formats from your code, and makes it easy to make themes and other plugins for your game. All classes in clanlib focus on making simple interfaces that are customizeable and expandable. This keeps your game code clean and simple, but still lets you to do advanced work. ClanLib is object oriented, which lets you operate at both high and low levels, minimizing redundant code but still letting you do things not supported by clanlib's high level APIs.





Licensing

License

Verified by

Verified on

Notes

License

LGPL

Verified by

Janet Casey

Verified on

31 October 2002




Leaders and contributors

Contact(s)Role
Magnus Norddahl Maintainer


Resources and communication

AudienceResource typeURI
DeveloperVCS Repository Webviewhttp://www.clanlib.org/subversion.html
DeveloperMailing List Info/Archivehttp://lists.sourceforge.net/mailman/listinfo/clanlib-devel
Debian (Ref)https://tracker.debian.org/pkg/clanlib
Savannah (Ref)https://savannah.nongnu.org/projects/clanlib
SupportMailing List Info/Archivehttp://lists.sourceforge.net/mailman/listinfo/clanlib-user


Software prerequisites

KindDescription
Weak prerequisitelibjpeg
Weak prerequisitelibpng
Weak prerequisitemikmod & libvorbis
Required to useHermes (http://clanlib.org/hermes) and zlib




Entry






























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The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.