Difference between revisions of "Collection:For Game Developers"
(Add map editors.) |
(Add Urho3D) |
||
(10 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Collection | {{Collection | ||
− | |Description=A collection of free software for game developers. For software used to create game art, see [ | + | |Description=A collection of free software for game developers. For software used to create game art, see [[Collection:For Artists|this collection]]. |
}} | }} | ||
{{Start-table}} | {{Start-table}} | ||
Line 10: | Line 10: | ||
{{Collection item | {{Collection item | ||
|Package=Godot | |Package=Godot | ||
− | |Package note=Another powerful 2D and 3D game engine, can export to all platforms including mobile ones and HTML5 | + | |Package note=Another powerful 2D and 3D game engine, can export to all platforms including mobile ones and HTML5. |
Has an editor similar to Unity. Uses its own scripting language, GDScript. You can create entire games with less than 1,000 lines of code. | Has an editor similar to Unity. Uses its own scripting language, GDScript. You can create entire games with less than 1,000 lines of code. | ||
+ | }} | ||
+ | {{Collection item | ||
+ | |Package=Sly | ||
+ | |Package note=2D/3D game engine written in Guile Scheme, featuring live coding and discrete functional reactive programming. | ||
+ | }} | ||
+ | {{Collection item | ||
+ | |Package=Urho3D | ||
+ | |Package note=A 2D and 3D game engine, featuring [[AngelScript]] and [[Lua]] scripting. Can be built for desktop platforms, mobile platforms and HTML5. | ||
}} | }} | ||
{{Collection item | {{Collection item | ||
Line 30: | Line 38: | ||
|Package=Tiled | |Package=Tiled | ||
|Package note=A 2D tile map editor. | |Package note=A 2D tile map editor. | ||
+ | }} | ||
+ | {{Collection item | ||
+ | |Package=NeoTextureEdit | ||
+ | |Package note=Procedural texture generator. | ||
+ | |Section=Asset creation | ||
+ | }} | ||
+ | {{Collection item | ||
+ | |Package=sfxr | ||
+ | |Package note=Procedural sound generator, good for making placeholder sounds. | ||
+ | }} | ||
+ | {{Collection item | ||
+ | |Package=AwesomeBump | ||
+ | |Package note=Normal/specular/parallax/ambient occlusion map generator. | ||
}} | }} | ||
{{End-table}} | {{End-table}} |
Latest revision as of 14:56, 18 October 2015
A collection of free software for game developers. For software used to create game art, see this collection.
Native game engines
Torque 3D | A powerful game engine. Suited for development of 3D desktop games.
|
Godot | Another powerful 2D and 3D game engine, can export to all platforms including mobile ones and HTML5.
Has an editor similar to Unity. Uses its own scripting language, GDScript. You can create entire games with less than 1,000 lines of code.
|
Sly | 2D/3D game engine written in Guile Scheme, featuring live coding and discrete functional reactive programming.
|
Urho3D | A 2D and 3D game engine, featuring AngelScript and Lua scripting. Can be built for desktop platforms, mobile platforms and HTML5.
|
HTML5 game engines
Phaser | A popular HTML5 game engine, suitable for 2D games.
|
GDevelop | A less known game engine, can create HTML5 games as well as native ones. Has an IDE that lets you create games without programming.
|
Map editors
NetRadiant | A 3D map editor for BSP maps.
|
Tiled | A 2D tile map editor.
|
Asset creation
NeoTextureEdit | Procedural texture generator.
|
sfxr | Procedural sound generator, good for making placeholder sounds.
|
AwesomeBump | Normal/specular/parallax/ambient occlusion map generator. |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.