Difference between revisions of "Curse of War"
Latest revision as of 16:02, 20 January 2017
Curse of War
A fast-paced action strategy game for GNU/Linux
Curse of War is a fast-paced action strategy game for GNU/Linux implemented using C and ncurses. Since version 1.2.0, there is also an SDL version.
Unlike most RTS, you are not controlling units, but focus on high-level strategic planning: Building infrastructure, securing resources, and moving your armies.
The core game mechanics turns out to be quite close to WWI-WWII type of warfare, however, there is no explicit reference to any historical period.
- IRC general channel
released on 16 August 2013
23 August 2013
Leaders and contributors
|Alexey Nikolaev.||Programming, graphics, AUR git packages.|
|Anton Balashov||Debian and Ubuntu packages, manpages, Makefile.|
|Maximilian Dietrich||CRUX package, manpages and Makefile.|
|Kirill Dmitrenko||Minor contribution to the Makefile.|
|Yves Quemener||Compatibility with Windows, building with CMake.|
Resources and communication
|Required to build||ncurses|
|Required to use||ncurses|
This entry (in part or in whole) was last reviewed on 20 January 2017.
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