Difference between revisions of "Doomsday Engine"
Revision as of 11:25, 13 December 2014
Greatly enhanced Doom source port
Doomsday Engine aims to retain the original feel of the games yet leverage modern techniques and technologies, including hardware accelerated 3D graphics and client/server networking.
A lot of emphasis is placed on good-looking graphics.
released on 19 June 2014
13 December 2014
Leaders and contributors
|Jaakko Keränen||Main developer|
Resources and communication
|Debian (Ref) (R)||https://tracker.debian.org/pkg/deutex|
|Debian (Ref) (R)||https://tracker.debian.org/pkg/doomsday|
|Required to use||python-wxgtk2.8|
|Required to build||build-essential|
|Required to use||libc6 (>= 2.4)|
|Required to use||libtinfo5|
|Required to build||libx11-dev|
|Required to build||libsdl1.2-dev|
|Required to use||libqtcore4 (>= 4:4.8.0)|
|Required to use||libncurses5 (>= 5.5-5~)|
|Required to build||python|
|Required to use||libfluidsynth1|
|Required to use||libx11-6|
|Required to build||libxext-dev|
|Required to use||libqtgui4 (>= 4:4.7.0~beta1)|
|Required to build||libpng-dev|
|Required to build||qt4-qmake|
|Required to use||libgcc1 (>= 1:4.1.1)|
|Required to use||libxrandr2 (>= 4.3)|
|Required to build||libgl1-mesa-dev|
|Required to use||libsdl-mixer1.2|
|Required to build||libopenal-dev|
|Required to use||libgl1-mesa-glx|
|Required to use||libxxf86vm1|
|Required to build||libglu1-mesa-dev|
|Required to use||libsdl1.2debian (>= 1.2.10-1)|
|Required to build||zlib1g-dev|
|Required to build||libltdl3-dev|
|Required to use||libqt4-network (>= 4:4.6.1)|
|Required to use||zlib1g (>= 1:1.1.4)|
|Required to build||libxxf86vm-dev|
|Required to use||libstdc++6 (>= 4.6)|
|Required to build||libncurses5-dev|
|Required to build||libsdl-mixer1.2-dev|
|Required to use||libqt4-opengl (>= 4:4.7.0~beta1)|
This entry (in part or in whole) was last reviewed on 13 February 2018.
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