Evolutionary simulation game
Glife is a simulation that uses the concepts found in Artificial Life. Its goal is to provide a limited number of rules, and then watch some sort of "society" emerge. Trends develop as animals interact with the terrain and with each other. This program is an "Artificial Society" program. The rules are placed in the program (and are somewhat customizeable). You then observe what happens; you can also find information on the individual animals or watch specific trends such as "wealth distribution." You place the rules and watch trends and structures emerge. The terrain is a grid, and the circles inside represent the terrain and the animals.
released on 30 November 2004
|License||Verified by||Verified on||Notes|
|GPLv2||Janet Casey||31 January 2001|
Leaders and contributors
|Ali Abdin <firstname.lastname@example.org||Maintainer|
Resources and communication
|Bug Tracking,Developer,Help,Support||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/glife-devel|
|Developer||VCS Repository Webview||http://sourceforge.net/cvs/?group_id=748|
|Required to use||libglade|
|Required to use||GNOME|
This entry (in part or in whole) was last reviewed on 30 November 2004.
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