Difference between revisions of "Godot"

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(Update to 1.1beta1.)
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|User level=intermediate
 
|User level=intermediate
 
|VCS checkout command=git clone https://github.com/okamstudio/godot.git
 
|VCS checkout command=git clone https://github.com/okamstudio/godot.git
|Computer languages=C, C++, Perl, GDScript
+
|Computer languages=C++, GDScript
|Documentation note=https://github.com/okamstudio/godot/wiki
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|Documentation note=[https://github.com/okamstudio/godot/wiki Wiki]
 
|IRC general=irc://chat.freenode.net/godotengine
 
|IRC general=irc://chat.freenode.net/godotengine
 
|Related projects=Torque 3D
 
|Related projects=Torque 3D
 
|Keywords=game, engine
 
|Keywords=game, engine
|Version identifier=1.0
+
|Version identifier=1.1beta1
|Version date=2014/12/15
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|Version status=beta
|Version status=stable
 
 
|Version download=http://www.godotengine.org/wp/download/
 
|Version download=http://www.godotengine.org/wp/download/
|Last review by=David Seaward
+
|Last review by=Calinou
|Last review date=2015/01/09
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|Last review date=2015/04/11
 
|Submitted by=Calinou
 
|Submitted by=Calinou
 
|Submitted date=2014/08/13
 
|Submitted date=2014/08/13
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{{Software category
 
{{Software category
 
|Graphics=2d, 3d
 
|Graphics=2d, 3d
 +
|Programming-language=C++
 +
|Runs-on=Windows, OS X, Android
 
|Software-development=game-development
 
|Software-development=game-development
 
|Use=software-development
 
|Use=software-development

Revision as of 12:59, 11 April 2015

[edit]

Godot

https://godotengine.org
2D and 3D game engine

Godot is a 2D and 3D game engine, featuring:

  • Use your eyes
    • Work inside a simple, yet flexible and feature rich editor, with tools popping up to aid you only when you need them.
  • Develop 2D games
    • Create complex 2D games with the fully dedicated 2D engine (no need for 3D over 2D), using pixel coordinates and a wide array of tools.
  • Develop 3D games
    • Create realistic looking 3D games with the dedicated 3D Engine, with full support for lights, shadows, occlusion, post processing, skeletal animation, etc.
  • Script
    • Add custom behaviors to any object by extending it with scripting, using the built-in editor with syntax highlighting and code completion.
  • Design
    • Create simple or complex user interfaces, or make your own custom tools to edit your game content.
  • Animate
    • Animate your games with full support for editing, blending, animation trees, realtime cutscenes, calling function, or animate just any property exported by any node.
  • Simulate
    • Add physics to your 2D and 3D scenes, through rigid and static bodies, characters, raycasts, vehicles and more.
  • Debug
    • Use the built-in debugger with breakpoints and stepping, or check the performance graphs for possible bottlenecks.
  • Deploy
    • One-click deploy to several platforms, such as GNU/Linux, OS X, Windows, Android, iOS, BB10 and HTML 5.
  • Extend
    • Extend the editor and your game by using plugins, which add extra functionality for both.
  • Work in a team
    • Develop projects in a team using any choice of VCS, as Godot integrates flawlessly with all of them.

Documentation

Documentation

"IRC general" IRC general channel
irc://chat.freenode.net/godotengine
"IRC development" IRC development channel
irc://chat.freenode.net/godotengine-dev

Related Projects





Licensing

License

Verified by

Verified on

Notes

License

Expat

Verified by

Calinou

Verified on

3 June 2016




Leaders and contributors

Resources and communication

AudienceResource typeURI
Python (Ref)https://pypi.org/project/Godot
Ruby (Ref)https://rubygems.org/gems/godot


Software prerequisites

KindDescription
Required to useOpenGL 2.1

This entry (in part or in whole) was last reviewed on 29 March 2018.



Entry





















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The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.