Difference between revisions of "Graphics3D"

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(updated software location, version, license)
 
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|Short description=3D graphics library written in C++
 
|Short description=3D graphics library written in C++
 
|Full description='Graphics3D' is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a standalone graphics or game engine--it is a set of pieces to jumpstart your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API or don't like the OpenGL abstraction.
 
|Full description='Graphics3D' is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a standalone graphics or game engine--it is a set of pieces to jumpstart your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API or don't like the OpenGL abstraction.
 +
|Homepage URL=http://g3d.cs.williams.edu/g3d/www/index.html
 
|User level=none
 
|User level=none
|Status=Live
 
 
|Component programs=G3D,GLG3D
 
|Component programs=G3D,GLG3D
|Homepage URL=http://g3d-cpp.sf.net/
 
|VCS checkout command=:pserver:anonymous@cvs.sourceforge.net:/cvsroot/g3d-cpp
 
 
|Computer languages=C++
 
|Computer languages=C++
|Documentation note=User manual available in HTML format from http://g3d-cpp.sourceforge.net/html/index.html
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|Documentation note=User manual available in HTML format from http://g3d.cs.williams.edu/g3d/G3D10/build/manual/index.html
|Paid support=
 
|IRC help=
 
|IRC general=
 
|IRC development=
 
|Related projects=
 
 
|Keywords=C++,library,3D,OpenGL,grpahics,G3D,GLG3D
 
|Keywords=C++,library,3D,OpenGL,grpahics,G3D,GLG3D
|Is GNU=n
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|Version identifier=10.01
|Last review by=Janet Casey
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|Version status=stable
|Last review date=2005-05-26
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|Version download=http://g3d.cs.williams.edu/g3d/G3D10/
|Submitted by=Database conversion
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|Last review by=Dan Munro
 +
|Last review date=2017/10/20
 
|Submitted date=2011-04-01
 
|Submitted date=2011-04-01
|Version identifier=6.06
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|Is GNU=No
|Version date=2005-05-26
 
|Version status=stable
 
|Version download=http://prdownloads.sourceforge.net/g3d-cpp/g3d-6_06.zip?download
 
 
|License verified date=2004-04-02
 
|License verified date=2004-04-02
|Version comment=6.06 stable released 2005-05-26
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}}
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{{Project license
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|License=BSD 2Clause
 +
|License verified by=Dan Munro
 +
|License verified date=2017/10/20
 +
|License note=It is distributed alongside several other libraries and data files that each have their own licenses: http://g3d.cs.williams.edu/g3d/www/index.html#toc6
 
}}
 
}}
 
{{Person
 
{{Person
 +
|Real name=Morgan McGuire
 
|Role=Maintainer
 
|Role=Maintainer
|Real name=Morgan McGuire
 
 
|Email=matrix@graphics3d.com
 
|Email=matrix@graphics3d.com
|Resource URL=
 
}}
 
{{Resource
 
|Resource audience=Developer
 
|Resource kind=VCS Repository Webview
 
|Resource URL=http://sourceforge.net/cvs/?group_id=76879
 
}}
 
{{Resource
 
|Resource audience=Bug Tracking
 
|Resource kind=VCS Repository Webview
 
|Resource URL=http://sourceforge.net/tracker/?group_id=76879&atid=548562
 
 
}}
 
}}
 
{{Resource
 
{{Resource
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|Graphics=3d
 
|Graphics=3d
 
|Interface=library
 
|Interface=library
|Library=c++
 
 
|Use=library
 
|Use=library
 
|Works-with=graphics
 
|Works-with=graphics
}}
 
{{Project license
 
|License=BSD_3Clause
 
|License verified by=Janet Casey
 
|License verified date=2004-04-02
 
 
}}
 
}}
 
{{Software prerequisite
 
{{Software prerequisite
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|Prerequisite description=SDL 1.2.7
 
|Prerequisite description=SDL 1.2.7
 
}}
 
}}
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{{Featured}}

Latest revision as of 13:53, 20 October 2017

[edit]

Graphics3D

http://g3d.cs.williams.edu/g3d/www/index.html
3D graphics library written in C++

'Graphics3D' is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a standalone graphics or game engine--it is a set of pieces to jumpstart your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API or don't like the OpenGL abstraction.

Documentation

User manual available in HTML format from http://g3d.cs.williams.edu/g3d/G3D10/build/manual/index.html





Licensing

License

Verified by

Verified on

Notes

Verified by

Dan Munro

Verified on

20 October 2017

Notes

It is distributed alongside several other libraries and data files that each have their own licenses: http://g3d.cs.williams.edu/g3d/www/index.html#toc6




Leaders and contributors

Contact(s)Role
Morgan McGuire Maintainer


Resources and communication

AudienceResource typeURI
Developer,SupportE-mailmailto:matrix@graphics3d.com


Software prerequisites

KindDescription
Source requirementSDL 1.2.7

This entry (in part or in whole) was last reviewed on 20 October 2017.



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