3D graphics library written in C++
'Graphics3D' is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a standalone graphics or game engine--it is a set of pieces to jumpstart your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API or don't like the OpenGL abstraction.
DocumentationUser manual available in HTML format from http://g3d.cs.williams.edu/g3d/G3D10/build/manual/index.html
version 10.01 (stable)
20 October 2017
It is distributed alongside several other libraries and data files that each have their own licenses: http://g3d.cs.williams.edu/g3d/www/index.html#toc6
Leaders and contributors
Resources and communication
|Source requirement||SDL 1.2.7|
This entry (in part or in whole) was last reviewed on 20 October 2017.
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