Graphics3D

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Graphics3D

http://g3d.cs.williams.edu/g3d/www/index.html
3D graphics library written in C++

'Graphics3D' is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a standalone graphics or game engine--it is a set of pieces to jumpstart your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API or don't like the OpenGL abstraction.





Licensing

License

Verified by

Verified on

Notes

Verified by

Dan Munro

Verified on

20 October 2017

Notes

It is distributed alongside several other libraries and data files that each have their own licenses: http://g3d.cs.williams.edu/g3d/www/index.html#toc6




Leaders and contributors

Contact(s)Role
Morgan McGuire Maintainer


Resources and communication

AudienceResource typeURI
Developer,SupportE-mailmailto:matrix@graphics3d.com


Software prerequisites

KindDescription
Source requirementSDL 1.2.7




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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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