Difference between revisions of "Sly"
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{{Entry | {{Entry | ||
|Name=guile-2d | |Name=guile-2d | ||
− | |Short description=A 2D game | + | |Short description=A 2D game engine for GNU Guile |
− | |Full description=Guile-2d is a 2D game programming library for GNU Guile. It is a layer above SDL and OpenGL that provides abstractions for common 2D game programming requirements such as Sprites, Animation, Tilesets, Tile maps, Scene graph, Input handling and Scripting. | + | |Full description=Guile-2d is a 2D game programming library for GNU Guile. It is a layer above SDL and OpenGL that provides abstractions for common 2D game programming requirements such as Sprites, Animation, Tilesets, Tile maps, Scene graph, Input handling and Scripting. |
− | Every programming language should have a fun, easy to use 2D game library. Guile-2d draws its inspiration from great libraries/frameworks such as LÖVE, Pygame, and Pyglet. | + | Every programming language should have a fun, easy to use 2D game library. Guile-2d draws its inspiration from great libraries/frameworks such as LÖVE, Pygame, and Pyglet. |
− | |Homepage URL=https:// | + | |Homepage URL=https://gitorious.org/guile-2d/guile-2d/ |
|User level=intermediate | |User level=intermediate | ||
|VCS checkout command=git clone https://github.com/davexunit/guile-2d.git | |VCS checkout command=git clone https://github.com/davexunit/guile-2d.git | ||
Line 22: | Line 22: | ||
{{Project license | {{Project license | ||
|License=LGPLv3orlater | |License=LGPLv3orlater | ||
− | |License copyright=Copyright (C) | + | |License copyright=Copyright (C) 2014 David Thompson |
|License verified by=Jgay | |License verified by=Jgay | ||
|License verified date=2013/09/27 | |License verified date=2013/09/27 | ||
Line 29: | Line 29: | ||
|Real name=David Thompson | |Real name=David Thompson | ||
|Role=Maintainer | |Role=Maintainer | ||
− | |Email= | + | |Email=davet@gnu.org |
|Resource URL= | |Resource URL= | ||
}} | }} | ||
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{{Software prerequisite | {{Software prerequisite | ||
|Prerequisite kind=Required to build | |Prerequisite kind=Required to build | ||
− | |Prerequisite description=GNU Guile >= 2.0. | + | |Prerequisite description=GNU Guile >= 2.0.11 |
}} | }} | ||
{{Software prerequisite | {{Software prerequisite | ||
|Prerequisite kind=Required to build | |Prerequisite kind=Required to build | ||
− | |Prerequisite description=guile- | + | |Prerequisite description=guile-opengl |
}} | }} | ||
{{Software prerequisite | {{Software prerequisite |
Revision as of 14:32, 13 June 2014
Sly
https://dthompson.us/projects/sly.html
A game engine written in GNU Guile Scheme
Sly is a free software game engine written in GNU Guile Scheme. It provides an abstraction layer above SDL and OpenGL for common game programming requirements such as meshes, shaders, sprites, animation, tilesets, scene graph, keyboard/mouse input, and scripting.
Sly differentiates itself from other game engines by providing an interactive development environment via Guile's read-eval-print-loop (REPL), exposing a functional API instead of an object-oriented one, and encouraging reactive programming.
Licensing
License
Verified by
Verified on
Notes
Leaders and contributors
Contact(s) | Role |
---|---|
David Thompson | Maintainer |
Resources and communication
Audience | Resource type | URI |
---|---|---|
Python (Ref) | https://pypi.org/project/sly | |
Ruby (Ref) | https://rubygems.org/gems/sly |
Software prerequisites
Kind | Description |
---|---|
Required to build | FreeImage >= 3.0 |
Required to build | SDL 1.2 |
Required to build | guile-opengl |
Required to build | guile-sdl >= 0.5.0 |
Required to build | GNU Guile >= 2.0.11 |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.