Difference between revisions of "Sly"

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{{Entry
 
{{Entry
 
|Name=guile-2d
 
|Name=guile-2d
|Short description=A 2D game programming library for GNU Guile
+
|Short description=A 2D game engine for GNU Guile
|Full description=Guile-2d
+
|Full description=Guile-2d is a 2D game programming library for GNU Guile. It is a layer above SDL and OpenGL that provides abstractions for common 2D game programming requirements such as Sprites, Animation, Tilesets, Tile maps, Scene graph, Input handling and Scripting.
is a 2D game programming library for GNU Guile. It is a layer above SDL
 
and OpenGL that provides abstractions for common 2D game programming  
 
requirements such as Sprites, Animation, Tilesets, Tile maps, Scene  
 
graph, Input handling and Scripting.
 
  
Every programming language should have a fun, easy to use 2D game  
+
Every programming language should have a fun, easy to use 2D game library. Guile-2d draws its inspiration from great libraries/frameworks such as LÖVE, Pygame, and Pyglet.
library. Guile-2d draws its inspiration from great libraries/frameworks  
 
such as LÖVE, Pygame, and Pyglet.
 
 
|Homepage URL=https://gitorious.org/guile-2d/guile-2d/
 
|Homepage URL=https://gitorious.org/guile-2d/guile-2d/
 
|User level=intermediate
 
|User level=intermediate
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{{Project license
 
{{Project license
 
|License=LGPLv3orlater
 
|License=LGPLv3orlater
|License copyright=Copyright (C) 2013 David Thompson
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|License copyright=Copyright (C) 2014 David Thompson
 
|License verified by=Jgay
 
|License verified by=Jgay
 
|License verified date=2013/09/27
 
|License verified date=2013/09/27
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|Real name=David Thompson
 
|Real name=David Thompson
 
|Role=Maintainer
 
|Role=Maintainer
|Email=dthompson2@worcester.edu
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|Email=davet@gnu.org
 
|Resource URL=
 
|Resource URL=
 
}}
 
}}
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{{Software prerequisite
 
{{Software prerequisite
 
|Prerequisite kind=Required to build
 
|Prerequisite kind=Required to build
|Prerequisite description=GNU Guile >= 2.0.9
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|Prerequisite description=GNU Guile >= 2.0.11
 
}}
 
}}
 
{{Software prerequisite
 
{{Software prerequisite
 
|Prerequisite kind=Required to build
 
|Prerequisite kind=Required to build
|Prerequisite description=guile-figl (git master branch)
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|Prerequisite description=guile-opengl
 
}}
 
}}
 
{{Software prerequisite
 
{{Software prerequisite

Revision as of 14:32, 13 June 2014

[edit]

Sly

https://dthompson.us/projects/sly.html
A game engine written in GNU Guile Scheme

Sly is a free software game engine written in GNU Guile Scheme. It provides an abstraction layer above SDL and OpenGL for common game programming requirements such as meshes, shaders, sprites, animation, tilesets, scene graph, keyboard/mouse input, and scripting.

Sly differentiates itself from other game engines by providing an interactive development environment via Guile's read-eval-print-loop (REPL), exposing a functional API instead of an object-oriented one, and encouraging reactive programming.

Documentation

Clones of the source code:

https://git.framasoft.org/a-guile-mind/sly https://github.com/taktoa/guile-sly

Related Projects




Licensing

LicenseVerified byVerified onNotes
License:GPLv3orlaterJgay27 September 2013



Leaders and contributors

Contact(s)Role
David Thompson Maintainer


Resources and communication

AudienceResource typeURI


Software prerequisites

KindDescription
Required to buildGNU Guile >= 2.0.11
Required to buildguile-opengl
Required to buildguile-sdl >= 0.5.0
Required to buildSDL 1.2
Required to buildFreeImage >= 3.0

This entry (in part or in whole) was last reviewed on 20 January 2017.



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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.