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Guile-2d

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guile-2d

https://github.com/davexunit/guile-2d
Guile-2d is a 2D game programming library for GNU Guile. It is a layer above SDL and OpenGL that provides abstractions for common 2D game programming requirements such as Sprites, Animation, Tilesets, Tile maps, Scene graph, Input handling and Scripting.

Every programming language should have a fun, easy to use 2D game library. Guile-2d draws its inspiration from great libraries/frameworks such as LÖVE, Pygame, and Pyglet.

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Licensing

LicenseVerified byVerified onNotes
LGPLv3orlaterJgay27 September 2013



Leaders and contributors

Contact(s)Role
"Email dthompson2@worcester.edu" David Thompson Maintainer


Resources and communication

Software prerequisites

Kind Description
Required to build guile-figl (git master branch)
Required to build guile-sdl >= 0.5.0
Required to build SDL 1.2
Required to build FreeImage >= 3.0
Required to build FTGL >= 2.1
Required to build GNU Guile >= 2.0.9

This entry (in part or in whole) was last reviewed on 4 October 2013.



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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.


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