Scalable middleware for multiplayer games
gzochi (/zoʊ-ʧi:/) is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.
released on 3 September 2016
|License||Verified by||Verified on||Notes|
|License:GPLv3orlater||Jgay||5 September 2014|
Leaders and contributors
|Julian Graham||Lead Developer|
Resources and communication
|Developer||VCS Repository Webview||http://git.savannah.gnu.org/cgit/gzochi.git|
|Required to use||GNU Guile|
This entry (in part or in whole) was last reviewed on 5 December 2016.
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