Scalable middleware for multiplayer games
gzochi (/zoʊ-ʧi:/) is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.
released on 3 September 2016
|License||Verified by||Verified on||Notes|
|GPLv3orlater||Jgay||5 September 2014|
Leaders and contributors
|Julian Graham||Lead Developer|
Resources and communication
|Developer||VCS Repository Webview||http://git.savannah.gnu.org/cgit/gzochi.git|
|Required to use||GNU Guile|
This entry (in part or in whole) was last reviewed on 5 December 2016.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.