Difference between revisions of "Libqglviewer"

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|Short description=Library for development of 3D applications
 
|Short description=Library for development of 3D applications
 
|Full description='libQGLViewer' is an C++ library which lets you quickly start the development of a new 3D application. It is designed for 3D developers, who can display and move around a 3D scene by simply providing the openGL orders that define their 3D geometry. The viewer is designed to be as general as possible and is not designed for a specific 3D application. It provides some useful classical functionalities such as a camera trackball, screenshot saving, mouse manipulated frames, stereo display, keyFrames and more. 'libQGLViewer' is not a 3D viewer that can be used directly to view 3D scenes in various formats; it is more likely to be the starting point for the coding of such a viewer.
 
|Full description='libQGLViewer' is an C++ library which lets you quickly start the development of a new 3D application. It is designed for 3D developers, who can display and move around a 3D scene by simply providing the openGL orders that define their 3D geometry. The viewer is designed to be as general as possible and is not designed for a specific 3D application. It provides some useful classical functionalities such as a camera trackball, screenshot saving, mouse manipulated frames, stereo display, keyFrames and more. 'libQGLViewer' is not a 3D viewer that can be used directly to view 3D scenes in various formats; it is more likely to be the starting point for the coding of such a viewer.
 +
|Homepage URL=http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer/index.html
 
|User level=none
 
|User level=none
|Status=Live
 
|Component programs=
 
|Homepage URL=http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer/index.html
 
|VCS checkout command=
 
 
|Computer languages=C++
 
|Computer languages=C++
 
|Documentation note=See http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer/refManual/hierarchy.html for a complete list of documentation
 
|Documentation note=See http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer/refManual/hierarchy.html for a complete list of documentation
|Paid support=
 
|IRC help=
 
|IRC general=
 
|IRC development=
 
|Related projects=
 
 
|Keywords=C++,graphics,library,development,3D
 
|Keywords=C++,graphics,library,development,3D
|Is GNU=n
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|Version identifier=2.6.4
|Last review by=Janet Casey
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|Version date=2016/07/16
|Last review date=2008-11-21
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|Version status=stable
 +
|Version download=http://www.libqglviewer.com/src/libQGLViewer-2.6.4.tar.gz
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|Version comment=2.6.4 stable released 2016-07-16
 +
|Last review by=Alejandroindependiente
 +
|Last review date=2017/01/20
 
|Submitted by=Database conversion
 
|Submitted by=Database conversion
 
|Submitted date=2011-04-01
 
|Submitted date=2011-04-01
|Version identifier=1.3.9
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|Status=
|Version date=2004-12-01
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|Is GNU=No
|Version status=stable
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|License verified date=2003-04-23
|Version download=http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer/src/libQGLViewer-1.3.9.tar.gz
+
}}
 +
{{Project license
 +
|License=GPLv2orlater
 +
|License verified by=Janet Casey
 
|License verified date=2003-04-23
 
|License verified date=2003-04-23
|Version comment=1.3.9 stable released 2004-12-01
 
 
}}
 
}}
 
{{Person
 
{{Person
 +
|Real name=Gilles Debunne
 
|Role=Maintainer
 
|Role=Maintainer
|Real name=Gilles Debunne
 
 
|Email=Gilles.Debunne@imag.fr
 
|Email=Gilles.Debunne@imag.fr
 
|Resource URL=
 
|Resource URL=
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|Graphics=3d
 
|Graphics=3d
 
|Interface=library
 
|Interface=library
|Library=c++
 
 
|Use=library
 
|Use=library
 
|Works-with=graphics
 
|Works-with=graphics
}}
 
{{Project license
 
|License=GPLv2orlater
 
|License verified by=Janet Casey
 
|License verified date=2003-04-23
 
 
}}
 
}}
 
{{Software prerequisite
 
{{Software prerequisite
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|Prerequisite description=Qt libraries
 
|Prerequisite description=Qt libraries
 
}}
 
}}
 +
{{Featured}}

Revision as of 18:58, 20 January 2017


[edit]

libQGLViewer

http://libqglviewer.com/
Library for development of 3D applications.

'libQGLViewer' is a C++ library which lets you quickly start the development of a new 3D application. It is designed for 3D developers, who can display and move around a 3D scene by simply providing the openGL orders that define their 3D geometry. The viewer is designed to be as general as possible and is not designed for a specific 3D application. It provides some useful classical functionalities such as a camera trackball, screenshot saving, mouse manipulated frames, stereo display, keyFrames and more. 'libQGLViewer' is not a 3D viewer that can be used directly to view 3D scenes in various formats; it is more likely to be the starting point for the coding of such a viewer.





Licensing

License

Verified by

Verified on

Notes

Verified by

Bendikker

Verified on

30 December 2018

Notes

GPLv3withexception or GPLv2withexception (only these 2 are free licenses). See GPL_EXCEPTION in download package.

Verified by

Bendikker

Verified on

30 December 2018

Notes

GPLv3withexception or GPLv2withexception (only these 2 are free licenses). See GPL_EXCEPTION in download package.




Leaders and contributors

Contact(s)Role
Gilles Debunne developer


Resources and communication

AudienceResource typeURI
Savannah (Ref)https://savannah.gnu.org/projects/libqglviewer/
Generalhttps://savannah.gnu.org/people/
Debian (Ref)https://tracker.debian.org/pkg/libqglviewer
Generalhttps://sourceforge.net/projects/libqglviewer/


Software prerequisites

KindDescription
Required to useQt libraries




Entry




















Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.