Renders text in OpenGL programs
The OpenGL/FreeType2 Text Rendering Library (OGLFT) supplies an interface between a font and an OpenGL or Mesa application.It uses the FreeType library to read font faces from their files and renders text strings as OpenGL primitives. Characters can be rendered in a variety of ways, including as raster images, as tessellated polygons and as texture maps. Glyphs can be drawn individually or as a string, and can be rendered using UNICODE characters via the QString class (with Qt support). You can also combine several fonts together in one OGLFT Face to increase the coverage of UNICODE points or for other special effects. Strings can be rotated through any angle, and drawn right, centered or left justified. Additionally each character in a string can be rotated through a given angle.
DocumentationUser tutorial available in HTML format from http://oglft.sourceforge.net/index.html#tutorial
released on 1 October 2003
Paid supportPaid support and consulting available from lignum Computing, Inc. (http://www.lignumcomputing.com)
12 July 2002
Leaders and contributors
Resources and communication
|Developer||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/oglft-devel|
|Required to use||Open GL|
|Required to use||Mesa|
|Required to build||SGI GLU sample implementation (version 1.3)|
|Weak prerequisite||Qt library (for rendering UNICODE characters)|
|Weak prerequisite||GLE library (for rendering solid characters)|
This entry (in part or in whole) was last reviewed on 17 January 2017.