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3D Object-Oriented Graphics Rendering Engine (documentation)

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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16 October 2015

Leaders and contributors

Resources and communication

AudienceResource typeURI
Debian (Ref) (R)https://tracker.debian.org/pkg/ogre
Ruby (Ref) (R)https://rubygems.org/gems/ogre
Perl (Ref) (R)https://metacpan.org/release/Ogre
Debian (Ref) (R)https://tracker.debian.org/pkg/ogre-1.8
Debian (Ref) (R)https://tracker.debian.org/pkg/libogre-perl

Software prerequisites

This entry (in part or in whole) was last reviewed on 24 April 2018.


Date 2015-07-17
Source Debian
Source link http://packages.debian.org/sid/ogre-1.8


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