Difference between revisions of "PrBoom"
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|Name=PrBoom | |Name=PrBoom | ||
|Short description=Free implementation of the shoot-em-up Doom | |Short description=Free implementation of the shoot-em-up Doom | ||
− | |Full description=PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which lets it use XFree86, OpenGL, Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well, which has been disabled for now. To play you need maps, called "WAD." A free version is available in the freedoom project. You can use any other Doom WADs as well. | + | |Full description=PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which lets it use XFree86, OpenGL, GNU/Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well, which has been disabled for now. To play you need maps, called "WAD." A free version is available in the freedoom project. You can use any other Doom WADs as well. |
+ | |Homepage URL=http://prboom.sourceforge.net/ | ||
|User level=none | |User level=none | ||
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|Computer languages=C | |Computer languages=C | ||
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|Related projects=freedoom | |Related projects=freedoom | ||
|Keywords=doom,ego-shooter,fps-shooter | |Keywords=doom,ego-shooter,fps-shooter | ||
− | | | + | |Version identifier=2.5.0 |
− | |Last review by= | + | |Version date=2008/11/09 |
− | |Last review date= | + | |Version status=stable |
+ | |Version download=https://sourceforge.net/projects/prboom/files/prboom%20stable/2.5.0/prboom-2.5.0.tar.gz/download | ||
+ | |Last review by=Alejandroindependiente | ||
+ | |Last review date=2017/03/03 | ||
|Submitted by=Database conversion | |Submitted by=Database conversion | ||
|Submitted date=2011-04-01 | |Submitted date=2011-04-01 | ||
− | | | + | |Status= |
− | | | + | |Is GNU=No |
− | | | + | |License verified date=2004-11-23 |
− | | | + | }} |
+ | {{Project license | ||
+ | |License=GPLv2orlater | ||
+ | |License verified by=Janet Casey | ||
|License verified date=2004-11-23 | |License verified date=2004-11-23 | ||
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}} | }} | ||
{{Person | {{Person | ||
+ | |Real name=Florian Schulze | ||
|Role=Maintainer | |Role=Maintainer | ||
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|Email=crow@icculus.org | |Email=crow@icculus.org | ||
|Resource URL= | |Resource URL= | ||
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|Interface=x-window-system | |Interface=x-window-system | ||
|Use=gameplaying | |Use=gameplaying | ||
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}} | }} | ||
{{Software prerequisite | {{Software prerequisite | ||
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|Prerequisite description=freedoom | |Prerequisite description=freedoom | ||
}} | }} | ||
+ | {{Featured}} |
Latest revision as of 13:42, 10 June 2022
PrBoom
http://prboom.sourceforge.net/
Free implementation of the shoot-em-up Doom
PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which lets it use XFree86, OpenGL, GNU/Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well, which has been disabled for now. To play you need maps, called "WAD." A free version is available in the freedoom project. You can use any other Doom WADs as well.
Download
https://sourceforge.net/projects/prboom/files/prboom_stable/2.5.0/prboom-2.5.0.tar.gz/download
Categories
Licensing
License
Verified by
Verified on
Notes
Leaders and contributors
Contact(s) | Role |
---|---|
Florian Schulze | Maintainer |
Resources and communication
Audience | Resource type | URI |
---|---|---|
Bug Tracking | VCS Repository Webview | https://sourceforge.net/tracker/?group_id=3396&atid=103396 |
Help | Mailing List Info/Archive | http://lists.sourceforge.net/mailman/listinfo/prboom-announce |
Support | Mailing List Info/Archive | http://lists.sourceforge.net/mailman/listinfo/prboom-users |
Developer | Mailing List Info/Archive | http://lists.sourceforge.net/mailman/listinfo/prboom-devel |
Software prerequisites
Kind | Description |
---|---|
Required to use | SDL_Mixer |
Weak prerequisite | freedoom |
Required to use | SDL |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.