Free implementation of the shoot-em-up Doom
PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which lets it use XFree86, OpenGL, GNU/Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well, which has been disabled for now. To play you need maps, called "WAD." A free version is available in the freedoom project. You can use any other Doom WADs as well.
23 November 2004
Leaders and contributors
Resources and communication
|Bug Tracking||VCS Repository Webview||https://sourceforge.net/tracker/?group_id=3396&atid=103396|
|Help||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/prboom-announce|
|Support||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/prboom-users|
|Developer||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/prboom-devel|
|Required to use||SDL_Mixer|
|Required to use||SDL|
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