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Dolphin-emu
Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more!
Dungeon-mode
Dungeon-mode is a game engine and REPL for creating and playing multi-user dungeons written primarily in emacs lisp. While playing a game created with dungeon-mode doesn’t necessarily require Emacs authoring game environments (e.g. worlds) does, as do assigning special powers, resolving Ghod calls, Sage encounters, and Ubic -if enabled- or any other or custom events with a dm-intractable property set to a non-nil value. Dungeon Masters may specify delegation rosters to support cooperative oversight and enable teams to direct the play experience.
Dust3D
Auto UV unwrapping, auto rigging with PBR Material support, pose and motion authoring all in one. 3D Modeling in a blink. https://github.com/huxingyi/dust3d Dust3D is a cross-platform modeling software. It helps you create a 3D watertight model in seconds. Use it to speed up your character modeling in game making, 3D printing, and so on.
FLARE
FLARE (Free/Libre Action Roleplaying Engine) is an engine for 2D role-playing games.
Firestr
Fire★ is a a simple platform for decentralized communication and computation. Provides a simple application platform for developing p2p applications and share these applications with others in a chat like user interface. You don't send a message to someone, you send an program, which can have rich content. All programs are wired up together automatically providing distributed communication, either through text, images, or games. The source code to all applications is available immediately to instantly clone and modify.
Free Oberon
Free Oberon is a cross-platform IDE for development in Oberon programming language made in the classical FreePascal-like pseudo-graphic style. Compilation of user-written programs is performed using the Vishap Oberon Compiler and then GCC. The compiled console programs can be run in the built-in terminal emulator.
Free Unix Spectrum Emulator
Fuse (the Free Unix Spectrum Emulator) was originally, and somewhat unsurprisingly, a ZX Spectrum emulator for Unix. However, it has now also been ported to Mac OS X, which may or may not count as a Unix variant depending on your advocacy position. It has also been ported to Windows, the Wii, AmigaOS and MorphOS, which are definitely not Unix variants.
GDevelop
GDevelop is a game development IDE and engine, that can create native and HTML5 games.
GGZ Gaming Zone
The GGZ Gaming Zone develops a free gaming environment, based on a client-server architecture. More than 20 games are already available directly from the project, and integration into the major free desktops like KDE and GNOME is also being done. Player privacy, lack of advertisements and source code availability for game routine verification make this project a reliable platform for free games. Several independent game projects do already support playing over GGZ.
GemRB
The goal of this engine re-implementation project is to make the Infinity Engine games available on a wide range of platforms forever, fix or avoid old bugs, add new features and provide a superb platform for mod (and eventual game) development.
Gens/GS
Gens/GS is a Sega Mega Drive emulator derived from Gens and maintained by GerbilSoft. Project goals include clean source code, combined features from various forks of Gens, and improved platform portability.
Godot
Godot is a 2D and 3D game engine, featuring:
  • Use your eyes
    • Work inside a simple, yet flexible and feature rich editor, with tools popping up to aid you only when you need them.
  • Develop 2D games
    • Create complex 2D games with the fully dedicated 2D engine (no need for 3D over 2D), using pixel coordinates and a wide array of tools.
  • Develop 3D games
    • Create realistic looking 3D games with the dedicated 3D Engine, with full support for lights, shadows, occlusion, post processing, skeletal animation, etc.
  • Script
    • Add custom behaviors to any object by extending it with scripting, using the built-in editor with syntax highlighting and code completion.
  • Design
    • Create simple or complex user interfaces, or make your own custom tools to edit your game content.
  • Animate
    • Animate your games with full support for editing, blending, animation trees, realtime cutscenes, calling function, or animate just any property exported by any node.
  • Simulate
    • Add physics to your 2D and 3D scenes, through rigid and static bodies, characters, raycasts, vehicles and more.
  • Debug
    • Use the built-in debugger with breakpoints and stepping, or check the performance graphs for possible bottlenecks.
  • Deploy
    • One-click deploy to several platforms, such as GNU/Linux, OS X, Windows, Android, iOS, BB10 and HTML 5.
  • Extend
    • Extend the editor and your game by using plugins, which add extra functionality for both.
  • Work in a team
    • Develop projects in a team using any choice of VCS, as Godot integrates flawlessly with all of them.
Gzochi
gzochi (/zoʊ-ʧi:/) is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.
HERITAGE
HERITAGE is a text adventure game engine, written in JavaScript, capable of interpreting .heritage files.
Hatari
Hatari is an Atari ST/STE/TT/Falcon emulator for GNU/Linux, BSD, Mac OS X, Windows and other systems which are supported by the SDL library. The Atari ST was a 16/32 bit computer system which was first released by Atari in 1985. Using the Motorola 68000 CPU, it was a very popular computer having quite a lot of CPU power at that time. Unlike many other Atari ST emulators which try to give you a good environment for running GEM applications, Hatari tries to emulate the hardware of a ST as close as possible so that it is able to run most of the old ST games and demos. Hatari is free software and is distributed under the terms of the GNU General Public License (GPL).
Invasores
'Invasores' was originally designed as a proof of concept of which language is fastest for developing games. After that, people started using it just for fun, and development continues this way. It should evolve into a game engine for simple games, probably for kids.
JMonkeyEngine
A programming-focused game engine for 3D games of any genre. Games and the engine itself are programmed in Java using modern techniques (including shaders).
Kivy
Kivy is a framework for creating natural user interfaces. These are graphical user interfaces that support a variety of user input, including keyboard, mouse, tangible, multitouch and other natural inputs.
Leg Heckert gnu.tiny.png
Leg (Libraries and Engines for Games) is a set of libraries for game engines and game development. In addition to the libraries, it also includes resource editors designed to make game creation easier. The package is designed to be generic and modular, supporting many different styles of games.
Libgaudio
Libgaudio is a C/C++ library to facilitate easy incorporation of sound and sound effects into games. Samples are loaded into memory and playback is then triggered or stopped. The system mixes any number of concurrently playing samples together (up to a predefined maximum). It is also possible to include a background MP3 soundfile in the mix.


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