Difference between revisions of "Trigger Rally"
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|Name=Trigger Rally | |Name=Trigger Rally | ||
|Short description=A 3D rally racing game with good physics for drifting | |Short description=A 3D rally racing game with good physics for drifting | ||
− | |Full description=The 3D rally game features an open landscape with no boundaries. Simple greyscale elevation maps form the terrain and road. Sprites are added as vegetation and road maps. Key feature is the good physics for drifting. But keeping on the road is not as easy as in many other rally games. Precise handling is paramount in order to keep the cars on track. Fog, different weather and light conditions add variation. To win a race you need to reach checkpoints in a certain order and get to the last one before the time limit is reached. In addition to many single race maps there are events where you need to win several races in a specific order in order to win the whole event. Since version 0.6.4 there is a career mode where additional maps and cars can be unlocked. There are already | + | |Full description=The 3D rally game features an open landscape with no boundaries. Simple greyscale elevation maps form the terrain and road. Sprites are added as vegetation and road maps. Key feature is the good physics for drifting. But keeping on the road is not as easy as in many other rally games. Precise handling is paramount in order to keep the cars on track. Fog, different weather and light conditions add variation. To win a race you need to reach checkpoints in a certain order and get to the last one before the time limit is reached. In addition to many single race maps there are events where you need to win several races in a specific order in order to win the whole event. Since version 0.6.4 there is a career mode where additional maps and cars can be unlocked. There are already over 200 races available. |
It's quite easy to add new maps and to adjust parameters. This game doesn't need the newest hardware. You can easily play it with quite old systems. Only basic 3D-support is needed. | It's quite easy to add new maps and to adjust parameters. This game doesn't need the newest hardware. You can easily play it with quite old systems. Only basic 3D-support is needed. | ||
|Homepage URL=http://trigger-rally.sourceforge.net/ | |Homepage URL=http://trigger-rally.sourceforge.net/ | ||
− | | | + | |Is High Priority Project=No |
|VCS checkout command=svn co svn://svn.code.sf.net/p/trigger-rally/code/ trigger-rally | |VCS checkout command=svn co svn://svn.code.sf.net/p/trigger-rally/code/ trigger-rally | ||
|Computer languages=C++ | |Computer languages=C++ | ||
+ | |Decommissioned or Obsolete=No | ||
|Related projects=triggerrally.com (an other project with the same name done by the original developer) | |Related projects=triggerrally.com (an other project with the same name done by the original developer) | ||
|Keywords=rally, racing, game, open world, 3D, car | |Keywords=rally, racing, game, open world, 3D, car | ||
− | |Version identifier=0.6. | + | |Version identifier=0.6.6 |
− | |Version date= | + | |Version date=2019/02/04 |
|Version status=stable | |Version status=stable | ||
|Version download=https://sourceforge.net/projects/trigger-rally/files/latest/download?source=files | |Version download=https://sourceforge.net/projects/trigger-rally/files/latest/download?source=files | ||
− | |Version comment=Version 0.6. | + | |Version comment=Version 0.6.6 fixed physics issues and added many new maps. |
|Last review by=Onsemeliot | |Last review by=Onsemeliot | ||
− | |Last review date= | + | |Last review date=2019/02/05 |
|Submitted by=Onsemeliot | |Submitted by=Onsemeliot | ||
− | |Submitted date= | + | |Submitted date=2019/02/05 |
− | | | + | |User level=beginner |
+ | |Accepts cryptocurrency donations=No | ||
+ | |Test entry=No | ||
|Is GNU=No | |Is GNU=No | ||
}} | }} | ||
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|Real name=Jasmine Kent | |Real name=Jasmine Kent | ||
|Role=Project founder (left the project) | |Role=Project founder (left the project) | ||
− | |||
}} | }} | ||
{{Person | {{Person | ||
|Real name=Andrei | |Real name=Andrei | ||
|Role=C++ developer | |Role=C++ developer | ||
− | |||
}} | }} | ||
{{Person | {{Person | ||
|Real name=Iwan Gabovitch | |Real name=Iwan Gabovitch | ||
|Role=Contributor | |Role=Contributor | ||
− | |||
}} | }} | ||
{{Person | {{Person | ||
Line 46: | Line 46: | ||
|Role=Contributor | |Role=Contributor | ||
|Email=onsemeliot@gmail.com | |Email=onsemeliot@gmail.com | ||
− | |||
}} | }} | ||
{{Software category | {{Software category |
Revision as of 03:02, 5 February 2019
Trigger Rally
https://trigger-rally.sourceforge.io/
A 3D rally racing game with good physics for drifting
The 3D rally game features an open landscape with no boundaries. Simple greyscale elevation maps form the terrain and road. Sprites are added as vegetation and road maps. Key feature is the good physics for drifting. But keeping on the road is not as easy as in many other rally games. Precise handling is paramount in order to keep the cars on track. Fog, different weather and light conditions add variation. To win a race you need to reach checkpoints in a certain order and get to the last one before the time limit is reached. In addition to many single race maps there are events where you need to win several races in a specific order in order to win the whole event. Since version 0.6.4 there is a career mode where additional maps and cars can be unlocked. There are already over 200 races available. It's quite easy to add new maps and to adjust parameters. This game doesn't need the newest hardware. You can easily play it with quite old systems. Only basic 3D-support is needed.
Download
https://sourceforge.net/projects/trigger-rally/files/trigger-0.6.6.1/
version 0.6.6.1
(stable)
released on 3 April 2019
VCS Checkout
svn checkout https://svn.code.sf.net/p/trigger-rally/code/ trigger-rally-code
Categories
Licensing
License
Verified by
Verified on
Notes
Leaders and contributors
Contact(s) | Role |
---|---|
Onsemeliot (Onsemeliot) | Contributor |
Jasmine Kent | Project founder (left the project) |
Andrei | C++ developer |
Iwan Gabovitch | Contributor |
Emanuele Sorce | C++ developer |
Resources and communication
Audience | Resource type | URI |
---|---|---|
Bug Tracking | https://sourceforge.net/p/trigger-rally/bugs/ | |
Support | http://sourceforge.net/projects/trigger-rally/forums/forum/527954 | |
Changelog | https://sourceforge.net/p/trigger-rally/code/HEAD/tree/doc/README.txt#l146 | |
Discussion | https://sourceforge.net/p/trigger-rally/discussion/ | |
Deveopers | Mailing List Info/Archive | https://sourceforge.net/p/trigger-rally/mailman/trigger-rally-devel |
VCS Repository Webview | https://sourceforge.net/projects/trigger-rally/ |
Software prerequisites
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.