Urho3D

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Urho3D

http://urho3d.github.io/
Cross-platform 2D and 3D game engine

Urho3D is a cross-platform 2D and 3D game engine.

Features:

  • Direct3D9, Direct3D11, OpenGL 2.0 or 3.2, OpenGL ES 2.0 or WebGL rendering
  • HLSL or GLSL shaders + caching of HLSL bytecode
  • Configurable rendering pipeline. Default implementations for forward, light pre-pass and deferred rendering
  • Component based scene model
  • Skeletal (with hardware skinning), vertex morph and node animation
  • Automatic instancing on SM3 capable hardware
  • Point, spot and directional lights
  • Shadow mapping for all light types; cascaded shadow maps for directional lights
  • Particle rendering
  • Geomipmapped terrain
  • Static and skinned decals
  • Auxiliary view rendering (reflections etc.)
  • Geometry, material & animation LOD
  • Software rasterized occlusion culling
  • Post-processing
  • HDR rendering
  • 2D sprites and particles that integrate into the 3D scenev1.31
  • Task-based multithreading
  • Hierarchical performance profiler
  • Scene and object load/save in binary and XML format
  • Keyframe animation of object attributes
  • Background loading of resources
  • Keyboard, mouse, joystick and touch input (if available)
  • Cross-platform support using SDL 2.0 (currently runs on Windows, GNU/Linux, OS X, Android, iOS, Raspberry Pi, and HTML5 with Emscripten toolchain)
  • Physics using Bullet
  • 2D physics using Box2D
  • Scripting using AngelScript
  • Alternative script interface using Luav1.3 or LuaJIT (on Windows, GNU/Linux, OS X, Android, and Raspberry Pi)
  • Networking using kNet + possibility to make HTTP requestsv1.3
  • Pathfinding and crowd simulation using Recast/Detour
  • Image loading using stb_image + DDS / KTX / PVR compressed texture support
  • 2D and “3D” audio playback, Ogg Vorbis support using stb_vorbis + WAV format support
  • TrueType font rendering using FreeType, AngelCode bitmap fonts are also supported
  • Unicode string support
  • Inbuilt UI system
  • Scene editor and UI-layout editor implemented in script with undo & redo capabilities
  • Model/scene/animation/material import from formats supported by Open Asset Import Library
  • Alternative model/animation import from OGRE mesh.xml and skeleton.xml files
  • Build as single external library (can be linked against statically or dynamically)

Documentation

Documentation

"IRC general" IRC general channel
irc://chat.freenode.net/urho3d

Related Projects





Licensing

License

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Notes

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Calinou

Verified on

16 October 2015




Leaders and contributors

Resources and communication

Software prerequisites

This entry (in part or in whole) was last reviewed on 9 December 2015.



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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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